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This is the complete list of members for WMG_Anim, including all inherited members.
animColor(GameObject obj, float duration, Ease easeType, Color animTo) | WMG_Anim | static |
animFill(GameObject obj, float duration, Ease easeType, float animTo) | WMG_Anim | static |
animFloat(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo) | WMG_Anim | static |
animFloatCallbacks(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, TweenCallback onComp, Ease easeType=Ease.Linear) | WMG_Anim | static |
animFloatCallbackU(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, Ease easeType=Ease.Linear) | WMG_Anim | static |
animInt(DOGetter< int > getter, DOSetter< int > setter, float duration, int animTo) | WMG_Anim | static |
animPosition(GameObject obj, float duration, Ease easeType, Vector3 animTo) | WMG_Anim | static |
animPositionCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp) | WMG_Anim | static |
animPositionCallbacks(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onUpd, TweenCallback onComp, string tid) | WMG_Anim | static |
animRotation(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative) | WMG_Anim | static |
animRotationCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onComp) | WMG_Anim | static |
animRotationCallbacks(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd, TweenCallback onComp) | WMG_Anim | static |
animRotationCallbackU(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd) | WMG_Anim | static |
animScale(GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) | WMG_Anim | static |
animScaleCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp) | WMG_Anim | static |
animScaleSeqAppend(ref Sequence seq, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) | WMG_Anim | static |
animScaleSeqInsert(ref Sequence seq, float insTime, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) | WMG_Anim | static |
animSize(GameObject obj, float duration, Ease easeType, Vector2 animTo) | WMG_Anim | static |
animVec2(DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, Ease easeType=Ease.Linear) | WMG_Anim | static |
animVec2CallbackU(DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, TweenCallback onUpd, Ease easeType=Ease.Linear) | WMG_Anim | static |