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WMG_Anim Member List

This is the complete list of members for WMG_Anim, including all inherited members.

animColor(GameObject obj, float duration, Ease easeType, Color animTo)WMG_Animstatic
animFill(GameObject obj, float duration, Ease easeType, float animTo)WMG_Animstatic
animFloat(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo)WMG_Animstatic
animFloatCallbacks(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, TweenCallback onComp, Ease easeType=Ease.Linear)WMG_Animstatic
animFloatCallbackU(DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, Ease easeType=Ease.Linear)WMG_Animstatic
animInt(DOGetter< int > getter, DOSetter< int > setter, float duration, int animTo)WMG_Animstatic
animPosition(GameObject obj, float duration, Ease easeType, Vector3 animTo)WMG_Animstatic
animPositionCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp)WMG_Animstatic
animPositionCallbacks(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onUpd, TweenCallback onComp, string tid)WMG_Animstatic
animRotation(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative)WMG_Animstatic
animRotationCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onComp)WMG_Animstatic
animRotationCallbacks(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd, TweenCallback onComp)WMG_Animstatic
animRotationCallbackU(GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd)WMG_Animstatic
animScale(GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay)WMG_Animstatic
animScaleCallbackC(GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp)WMG_Animstatic
animScaleSeqAppend(ref Sequence seq, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay)WMG_Animstatic
animScaleSeqInsert(ref Sequence seq, float insTime, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay)WMG_Animstatic
animSize(GameObject obj, float duration, Ease easeType, Vector2 animTo)WMG_Animstatic
animVec2(DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, Ease easeType=Ease.Linear)WMG_Animstatic
animVec2CallbackU(DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, TweenCallback onUpd, Ease easeType=Ease.Linear)WMG_Animstatic