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static void | animFill (GameObject obj, float duration, Ease easeType, float animTo) |
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static void | animColor (GameObject obj, float duration, Ease easeType, Color animTo) |
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static void | animRotation (GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative) |
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static void | animRotationCallbackC (GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onComp) |
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static void | animRotationCallbackU (GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd) |
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static void | animRotationCallbacks (GameObject obj, float duration, Ease easeType, Vector3 animTo, bool relative, TweenCallback onUpd, TweenCallback onComp) |
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static void | animPositionCallbackC (GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp) |
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static void | animPosition (GameObject obj, float duration, Ease easeType, Vector3 animTo) |
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static void | animSize (GameObject obj, float duration, Ease easeType, Vector2 animTo) |
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static void | animPositionCallbacks (GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onUpd, TweenCallback onComp, string tid) |
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static void | animScale (GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) |
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static void | animScaleCallbackC (GameObject obj, float duration, Ease easeType, Vector3 animTo, TweenCallback onComp) |
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static void | animScaleSeqInsert (ref Sequence seq, float insTime, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) |
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static void | animScaleSeqAppend (ref Sequence seq, GameObject obj, float duration, Ease easeType, Vector3 animTo, float delay) |
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static void | animInt (DOGetter< int > getter, DOSetter< int > setter, float duration, int animTo) |
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static void | animFloat (DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo) |
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static void | animFloatCallbackU (DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, Ease easeType=Ease.Linear) |
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static void | animFloatCallbacks (DOGetter< float > getter, DOSetter< float > setter, float duration, float animTo, TweenCallback onUpd, TweenCallback onComp, Ease easeType=Ease.Linear) |
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static void | animVec2 (DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, Ease easeType=Ease.Linear) |
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static void | animVec2CallbackU (DOGetter< Vector2 > getter, DOSetter< Vector2 > setter, float duration, Vector2 animTo, TweenCallback onUpd, Ease easeType=Ease.Linear) |
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A static utility class for performing animations.