Graph Maker
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Public Member Functions | |
void | SetActive (GameObject obj, bool state) |
bool | activeInHierarchy (GameObject obj) |
void | SetActiveAnchoredSprite (GameObject obj, bool state) |
void | SetActiveImage (GameObject obj, bool state) |
Texture2D | getTexture (GameObject obj) |
void | setTexture (GameObject obj, Sprite sprite) |
void | changeSpriteFill (GameObject obj, float fill) |
void | changeRadialSpriteRotation (GameObject obj, Vector3 newRot) |
void | changeSpriteColor (GameObject obj, Color aColor) |
void | changeSpriteAlpha (GameObject obj, float alpha) |
float | getSpriteAlpha (GameObject obj) |
void | changeSpriteWidth (GameObject obj, int aWidth) |
void | changeSpriteHeight (GameObject obj, int aHeight) |
void | setTextureMaterial (GameObject obj, Material aMat) |
Material | getTextureMaterial (GameObject obj) |
void | changeSpriteSize (GameObject obj, int aWidth, int aHeight) |
void | changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight) |
Vector2 | getSpriteSize (GameObject obj) |
void | changeBarWidthHeight (GameObject obj, int aWidth, int aHeight) |
float | getSpriteWidth (GameObject obj) |
float | getSpriteHeight (GameObject obj) |
float | getTextWidth (GameObject obj) |
float | getTextHeight (GameObject obj) |
void | forceUpdateText (GameObject obj) |
void | setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) |
void | setAnchoredPosition (GameObject go, Vector2 anchoredPosition) |
void | stretchToParent (GameObject go) |
bool | rectIntersectRect (GameObject r1, GameObject r2) |
void | getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) |
float | getSpritePositionX (GameObject obj) |
float | getSpritePositionY (GameObject obj) |
Vector2 | getSpritePositionXY (GameObject obj) |
float | getSpritePivotTopToBot (GameObject obj) |
Vector3 | getPositionRelativeTransform (GameObject obj, GameObject relative) |
void | changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta) |
void | changeSpritePositionTo (GameObject obj, Vector3 newPos) |
void | changeSpritePositionToX (GameObject obj, float newPos) |
void | changeSpritePositionToY (GameObject obj, float newPos) |
Vector2 | getChangeSpritePositionTo (GameObject obj, Vector2 newPos) |
void | changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt) |
void | changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt) |
void | changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt) |
Vector2 | getSpritePivot (GameObject obj) |
void | changeSpriteParent (GameObject child, GameObject parent) |
void | getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv) |
void | addRaycaster (GameObject obj) |
void | setAsNotInteractible (GameObject obj) |
void | bringSpriteToFront (GameObject obj) |
void | sendSpriteToBack (GameObject obj) |
Public Member Functions inherited from WMG_Text_Functions | |
void | changeLabelText (GameObject obj, string aText) |
void | changeLabelFontSize (GameObject obj, int newFontSize) |
Vector2 | getTextSize (GameObject obj) |
void | changeSpritePivot (GameObject obj, WMGpivotTypes theType) |
void | changeLabelColor (GameObject obj, Color newColor) |
void | changeLabelFontStyle (GameObject obj, FontStyle newFontStyle) |
void | changeLabelFont (GameObject obj, Font newFont) |
Additional Inherited Members | |
Public Types inherited from WMG_Text_Functions | |
enum | WMGpivotTypes { WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center, WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft, WMGpivotTypes.TopRight } |
bool WMG_GUI_Functions.activeInHierarchy | ( | GameObject | obj | ) |
void WMG_GUI_Functions.addRaycaster | ( | GameObject | obj | ) |
void WMG_GUI_Functions.bringSpriteToFront | ( | GameObject | obj | ) |
void WMG_GUI_Functions.changeBarWidthHeight | ( | GameObject | obj, |
int | aWidth, | ||
int | aHeight | ||
) |
void WMG_GUI_Functions.changePositionByRelativeTransform | ( | GameObject | obj, |
GameObject | relative, | ||
Vector2 | delta | ||
) |
void WMG_GUI_Functions.changeRadialSpriteRotation | ( | GameObject | obj, |
Vector3 | newRot | ||
) |
void WMG_GUI_Functions.changeSpriteAlpha | ( | GameObject | obj, |
float | alpha | ||
) |
void WMG_GUI_Functions.changeSpriteColor | ( | GameObject | obj, |
Color | aColor | ||
) |
void WMG_GUI_Functions.changeSpriteFill | ( | GameObject | obj, |
float | fill | ||
) |
void WMG_GUI_Functions.changeSpriteHeight | ( | GameObject | obj, |
int | aHeight | ||
) |
void WMG_GUI_Functions.changeSpriteParent | ( | GameObject | child, |
GameObject | parent | ||
) |
void WMG_GUI_Functions.changeSpritePositionRelativeToObjBy | ( | GameObject | obj, |
GameObject | relObj, | ||
Vector3 | changeAmt | ||
) |
void WMG_GUI_Functions.changeSpritePositionRelativeToObjByX | ( | GameObject | obj, |
GameObject | relObj, | ||
float | changeAmt | ||
) |
void WMG_GUI_Functions.changeSpritePositionRelativeToObjByY | ( | GameObject | obj, |
GameObject | relObj, | ||
float | changeAmt | ||
) |
void WMG_GUI_Functions.changeSpritePositionTo | ( | GameObject | obj, |
Vector3 | newPos | ||
) |
void WMG_GUI_Functions.changeSpritePositionToX | ( | GameObject | obj, |
float | newPos | ||
) |
void WMG_GUI_Functions.changeSpritePositionToY | ( | GameObject | obj, |
float | newPos | ||
) |
void WMG_GUI_Functions.changeSpriteSize | ( | GameObject | obj, |
int | aWidth, | ||
int | aHeight | ||
) |
void WMG_GUI_Functions.changeSpriteSizeFloat | ( | GameObject | obj, |
float | aWidth, | ||
float | aHeight | ||
) |
void WMG_GUI_Functions.changeSpriteWidth | ( | GameObject | obj, |
int | aWidth | ||
) |
void WMG_GUI_Functions.forceUpdateText | ( | GameObject | obj | ) |
Vector2 WMG_GUI_Functions.getChangeSpritePositionTo | ( | GameObject | obj, |
Vector2 | newPos | ||
) |
void WMG_GUI_Functions.getFirstCanvasOnSelfOrParent | ( | Transform | trans, |
ref Canvas | canv | ||
) |
Vector3 WMG_GUI_Functions.getPositionRelativeTransform | ( | GameObject | obj, |
GameObject | relative | ||
) |
void WMG_GUI_Functions.getRectDiffs | ( | GameObject | child, |
GameObject | container, | ||
ref Vector2 | xDif, | ||
ref Vector2 | yDif | ||
) |
float WMG_GUI_Functions.getSpriteAlpha | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getSpriteHeight | ( | GameObject | obj | ) |
Vector2 WMG_GUI_Functions.getSpritePivot | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getSpritePivotTopToBot | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getSpritePositionX | ( | GameObject | obj | ) |
Vector2 WMG_GUI_Functions.getSpritePositionXY | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getSpritePositionY | ( | GameObject | obj | ) |
Vector2 WMG_GUI_Functions.getSpriteSize | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getSpriteWidth | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getTextHeight | ( | GameObject | obj | ) |
Texture2D WMG_GUI_Functions.getTexture | ( | GameObject | obj | ) |
Material WMG_GUI_Functions.getTextureMaterial | ( | GameObject | obj | ) |
float WMG_GUI_Functions.getTextWidth | ( | GameObject | obj | ) |
bool WMG_GUI_Functions.rectIntersectRect | ( | GameObject | r1, |
GameObject | r2 | ||
) |
void WMG_GUI_Functions.sendSpriteToBack | ( | GameObject | obj | ) |
void WMG_GUI_Functions.SetActive | ( | GameObject | obj, |
bool | state | ||
) |
void WMG_GUI_Functions.SetActiveAnchoredSprite | ( | GameObject | obj, |
bool | state | ||
) |
void WMG_GUI_Functions.SetActiveImage | ( | GameObject | obj, |
bool | state | ||
) |
void WMG_GUI_Functions.setAnchor | ( | GameObject | go, |
Vector2 | anchor, | ||
Vector2 | pivot, | ||
Vector2 | anchoredPosition | ||
) |
void WMG_GUI_Functions.setAnchoredPosition | ( | GameObject | go, |
Vector2 | anchoredPosition | ||
) |
void WMG_GUI_Functions.setAsNotInteractible | ( | GameObject | obj | ) |
void WMG_GUI_Functions.setTexture | ( | GameObject | obj, |
Sprite | sprite | ||
) |
void WMG_GUI_Functions.setTextureMaterial | ( | GameObject | obj, |
Material | aMat | ||
) |
void WMG_GUI_Functions.stretchToParent | ( | GameObject | go | ) |