activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
addRaycaster(GameObject obj) | WMG_GUI_Functions | |
BFS_depth | WMG_Node | |
BFS_mark | WMG_Node | |
bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
CreateLink(GameObject target, Object prefabLink, int linkId, GameObject parent, bool repos) | WMG_Node | |
Dijkstra_depth | WMG_Node | |
forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
getTextHeight(GameObject obj) | WMG_GUI_Functions | |
getTextSize(GameObject obj) | WMG_Text_Functions | |
getTexture(GameObject obj) | WMG_GUI_Functions | |
getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
getTextWidth(GameObject obj) | WMG_GUI_Functions | |
id | WMG_Node | |
isSelected | WMG_Node | |
isSquare | WMG_Node | |
linkAngles | WMG_Node | |
links | WMG_Node | |
numLinks | WMG_Node | |
objectToColor | WMG_Node | |
objectToLabel | WMG_Node | |
objectToScale | WMG_Node | |
radius | WMG_Node | |
rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
Reposition(float x, float y) | WMG_Node | virtual |
RepositionRelativeToNode(WMG_Node fromNode, bool fixAngle, int degreeStep, float lengthStep) | WMG_Node | |
sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
seriesRef | WMG_Node | |
SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
SetID(int newID) | WMG_Node | |
setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
stretchToParent(GameObject go) | WMG_GUI_Functions | |
wasSelected | WMG_Node | |
WMGpivotTypes enum name | WMG_Text_Functions | |