activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
addRaycaster(GameObject obj) | WMG_GUI_Functions | |
anchorVec | WMG_Axis | |
AxisArrowBotLeft | WMG_Axis | |
AxisArrowDL | WMG_Axis | |
AxisArrowTopRight | WMG_Axis | |
AxisArrowUR | WMG_Axis | |
AxisLabelColor | WMG_Axis | |
AxisLabelDistBetween | WMG_Axis | |
AxisLabelFont | WMG_Axis | |
AxisLabelFontStyle | WMG_Axis | |
axisLabelLabeler | WMG_Axis | |
AxisLabelLabeler(WMG_Axis axis, int labelIndex) | WMG_Axis | |
AxisLabelObjs | WMG_Axis | |
AxisLabelRotation | WMG_Axis | |
axisLabels | WMG_Axis | |
AxisLabelSize | WMG_Axis | |
AxisLabelSkipInterval | WMG_Axis | |
AxisLabelSkipStart | WMG_Axis | |
AxisLabelSpaceOffset | WMG_Axis | |
AxisLabelSpacing | WMG_Axis | |
AxisLength | WMG_Axis | |
AxisLine | WMG_Axis | |
AxisLinePadding | WMG_Axis | |
AxisMaxValue | WMG_Axis | |
AxisMinValue | WMG_Axis | |
AxisNonTickPercent | WMG_Axis | |
AxisNumTicks | WMG_Axis | |
AxisObj | WMG_Axis | |
AxisTick | WMG_Axis | |
AxisTicks | WMG_Axis | |
AxisTicksRightAbove | WMG_Axis | |
AxisTitle | WMG_Axis | |
AxisTitleFontSize | WMG_Axis | |
AxisTitleOffset | WMG_Axis | |
AxisTitleString | WMG_Axis | |
AxisUseNonTickPercent | WMG_Axis | |
bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
ChangeOrientation() | WMG_Axis | |
ChangeOrientationEnd(labelTypes tLabelType, float tAxisMaxValue, float tAxisMinValue, int tAxisNumTicks, int tnumDecimalsAxisLabels, bool tMinAutoGrow, bool tMaxAutoGrow, bool tMinAutoShrink, bool tMaxAutoShrink, bool tSetLabelsUsingMaxMin, float tAxisLabelSpacing, string tAxisTitleString, List< string > tLabels, bool tHideTicks, bool tHideGrid) | WMG_Axis | |
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
GetAxisLabelNodes() | WMG_Axis | |
GetAxisTickNodes() | WMG_Axis | |
getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
getTextHeight(GameObject obj) | WMG_GUI_Functions | |
getTextSize(GameObject obj) | WMG_Text_Functions | |
getTexture(GameObject obj) | WMG_GUI_Functions | |
getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
getTextWidth(GameObject obj) | WMG_GUI_Functions | |
graph | WMG_Axis | |
GridLines | WMG_Axis | |
HideAxisArrowBotLeft | WMG_Axis | |
HideAxisArrowTopRight | WMG_Axis | |
hideAxisLine | WMG_Axis | |
hideGrid | WMG_Axis | |
hideLabels | WMG_Axis | |
hideTick | WMG_Axis | |
hideTicks | WMG_Axis | |
Init(WMG_Axis otherAxis, WMG_Axis otherAxis2, bool isY, bool isSecondary) | WMG_Axis | |
isSecondary | WMG_Axis | |
isY | WMG_Axis | |
LabelType | WMG_Axis | |
labelTypes enum name | WMG_Axis | |
MaxAutoGrow | WMG_Axis | |
MaxAutoShrink | WMG_Axis | |
MinAutoGrow | WMG_Axis | |
MinAutoShrink | WMG_Axis | |
numDecimalsAxisLabels | WMG_Axis | |
origAxisArrowSize | WMG_Axis | |
origAxisLabelSize | WMG_Axis | |
origAxisLabelSpaceOffset | WMG_Axis | |
origAxisLinePadding | WMG_Axis | |
origAxisTitleFontSize | WMG_Axis | |
origAxisTitleOffset | WMG_Axis | |
PauseCallbacks() | WMG_Axis | |
possiblyHideTickBasedOnPercent() | WMG_Axis | |
rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
ResumeCallbacks() | WMG_Axis | |
sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
setAxisBotLeft(bool rightAbove) | WMG_Axis | |
setAxisMiddle(bool rightAbove) | WMG_Axis | |
setAxisTopRight(bool rightAbove) | WMG_Axis | |
setDualYAxes() | WMG_Axis | |
setLabelScales(float newScale) | WMG_Axis | |
SetLabelsUsingMaxMin | WMG_Axis | |
setOriginalPropertyValues() | WMG_Axis | |
setOtherArrowBotLeft(bool val) | WMG_Axis | |
setOtherArrowTopRight(bool val) | WMG_Axis | |
setOtherAxisNonTickPercent(float val) | WMG_Axis | |
setOtherAxisTick(int val) | WMG_Axis | |
setOtherHideTick(bool val) | WMG_Axis | |
setOtherRightAbove(bool val) | WMG_Axis | |
setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
stretchToParent(GameObject go) | WMG_GUI_Functions | |
UpdateAxesGridsAndTicks() | WMG_Axis | |
UpdateAxesLabels() | WMG_Axis | |
UpdateAxesMinMaxValues() | WMG_Axis | |
updateAxesRelativeToOrigin(float originVal) | WMG_Axis | |
UpdateTitle() | WMG_Axis | |
WMGpivotTypes enum name | WMG_Text_Functions | |