Graph Maker
WMG_Axis Member List

This is the complete list of members for WMG_Axis, including all inherited members.

activeInHierarchy(GameObject obj)WMG_GUI_Functions
addRaycaster(GameObject obj)WMG_GUI_Functions
anchorVecWMG_Axis
AxisArrowBotLeftWMG_Axis
AxisArrowDLWMG_Axis
AxisArrowTopRightWMG_Axis
AxisArrowURWMG_Axis
AxisLabelColorWMG_Axis
AxisLabelDistBetweenWMG_Axis
AxisLabelFontWMG_Axis
AxisLabelFontStyleWMG_Axis
axisLabelLabelerWMG_Axis
AxisLabelLabeler(WMG_Axis axis, int labelIndex)WMG_Axis
AxisLabelObjsWMG_Axis
AxisLabelRotationWMG_Axis
axisLabelsWMG_Axis
AxisLabelSizeWMG_Axis
AxisLabelSkipIntervalWMG_Axis
AxisLabelSkipStartWMG_Axis
AxisLabelSpaceOffsetWMG_Axis
AxisLabelSpacingWMG_Axis
AxisLengthWMG_Axis
AxisLineWMG_Axis
AxisLinePaddingWMG_Axis
AxisMaxValueWMG_Axis
AxisMinValueWMG_Axis
AxisNonTickPercentWMG_Axis
AxisNumTicksWMG_Axis
AxisObjWMG_Axis
AxisTickWMG_Axis
AxisTicksWMG_Axis
AxisTicksRightAboveWMG_Axis
AxisTitleWMG_Axis
AxisTitleFontSizeWMG_Axis
AxisTitleOffsetWMG_Axis
AxisTitleStringWMG_Axis
AxisUseNonTickPercentWMG_Axis
bringSpriteToFront(GameObject obj)WMG_GUI_Functions
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeLabelColor(GameObject obj, Color newColor)WMG_Text_Functions
changeLabelFont(GameObject obj, Font newFont)WMG_Text_Functions
changeLabelFontSize(GameObject obj, int newFontSize)WMG_Text_Functions
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle)WMG_Text_Functions
changeLabelText(GameObject obj, string aText)WMG_Text_Functions
ChangeOrientation()WMG_Axis
ChangeOrientationEnd(labelTypes tLabelType, float tAxisMaxValue, float tAxisMinValue, int tAxisNumTicks, int tnumDecimalsAxisLabels, bool tMinAutoGrow, bool tMaxAutoGrow, bool tMinAutoShrink, bool tMaxAutoShrink, bool tSetLabelsUsingMaxMin, float tAxisLabelSpacing, string tAxisTitleString, List< string > tLabels, bool tHideTicks, bool tHideGrid)WMG_Axis
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta)WMG_GUI_Functions
changeRadialSpriteRotation(GameObject obj, Vector3 newRot)WMG_GUI_Functions
changeSpriteAlpha(GameObject obj, float alpha)WMG_GUI_Functions
changeSpriteColor(GameObject obj, Color aColor)WMG_GUI_Functions
changeSpriteFill(GameObject obj, float fill)WMG_GUI_Functions
changeSpriteHeight(GameObject obj, int aHeight)WMG_GUI_Functions
changeSpriteParent(GameObject child, GameObject parent)WMG_GUI_Functions
changeSpritePivot(GameObject obj, WMGpivotTypes theType)WMG_Text_Functions
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionTo(GameObject obj, Vector3 newPos)WMG_GUI_Functions
changeSpritePositionToX(GameObject obj, float newPos)WMG_GUI_Functions
changeSpritePositionToY(GameObject obj, float newPos)WMG_GUI_Functions
changeSpriteSize(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight)WMG_GUI_Functions
changeSpriteWidth(GameObject obj, int aWidth)WMG_GUI_Functions
forceUpdateText(GameObject obj)WMG_GUI_Functions
GetAxisLabelNodes()WMG_Axis
GetAxisTickNodes()WMG_Axis
getChangeSpritePositionTo(GameObject obj, Vector2 newPos)WMG_GUI_Functions
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv)WMG_GUI_Functions
getPositionRelativeTransform(GameObject obj, GameObject relative)WMG_GUI_Functions
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)WMG_GUI_Functions
getSpriteAlpha(GameObject obj)WMG_GUI_Functions
getSpriteHeight(GameObject obj)WMG_GUI_Functions
getSpritePivot(GameObject obj)WMG_GUI_Functions
getSpritePivotTopToBot(GameObject obj)WMG_GUI_Functions
getSpritePositionX(GameObject obj)WMG_GUI_Functions
getSpritePositionXY(GameObject obj)WMG_GUI_Functions
getSpritePositionY(GameObject obj)WMG_GUI_Functions
getSpriteSize(GameObject obj)WMG_GUI_Functions
getSpriteWidth(GameObject obj)WMG_GUI_Functions
getTextHeight(GameObject obj)WMG_GUI_Functions
getTextSize(GameObject obj)WMG_Text_Functions
getTexture(GameObject obj)WMG_GUI_Functions
getTextureMaterial(GameObject obj)WMG_GUI_Functions
getTextWidth(GameObject obj)WMG_GUI_Functions
graphWMG_Axis
GridLinesWMG_Axis
HideAxisArrowBotLeftWMG_Axis
HideAxisArrowTopRightWMG_Axis
hideAxisLineWMG_Axis
hideGridWMG_Axis
hideLabelsWMG_Axis
hideTickWMG_Axis
hideTicksWMG_Axis
Init(WMG_Axis otherAxis, WMG_Axis otherAxis2, bool isY, bool isSecondary)WMG_Axis
isSecondaryWMG_Axis
isYWMG_Axis
LabelTypeWMG_Axis
labelTypes enum nameWMG_Axis
MaxAutoGrowWMG_Axis
MaxAutoShrinkWMG_Axis
MinAutoGrowWMG_Axis
MinAutoShrinkWMG_Axis
numDecimalsAxisLabelsWMG_Axis
origAxisArrowSizeWMG_Axis
origAxisLabelSizeWMG_Axis
origAxisLabelSpaceOffsetWMG_Axis
origAxisLinePaddingWMG_Axis
origAxisTitleFontSizeWMG_Axis
origAxisTitleOffsetWMG_Axis
PauseCallbacks()WMG_Axis
possiblyHideTickBasedOnPercent()WMG_Axis
rectIntersectRect(GameObject r1, GameObject r2)WMG_GUI_Functions
ResumeCallbacks()WMG_Axis
sendSpriteToBack(GameObject obj)WMG_GUI_Functions
SetActive(GameObject obj, bool state)WMG_GUI_Functions
SetActiveAnchoredSprite(GameObject obj, bool state)WMG_GUI_Functions
SetActiveImage(GameObject obj, bool state)WMG_GUI_Functions
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)WMG_GUI_Functions
setAnchoredPosition(GameObject go, Vector2 anchoredPosition)WMG_GUI_Functions
setAsNotInteractible(GameObject obj)WMG_GUI_Functions
setAxisBotLeft(bool rightAbove)WMG_Axis
setAxisMiddle(bool rightAbove)WMG_Axis
setAxisTopRight(bool rightAbove)WMG_Axis
setDualYAxes()WMG_Axis
setLabelScales(float newScale)WMG_Axis
SetLabelsUsingMaxMinWMG_Axis
setOriginalPropertyValues()WMG_Axis
setOtherArrowBotLeft(bool val)WMG_Axis
setOtherArrowTopRight(bool val)WMG_Axis
setOtherAxisNonTickPercent(float val)WMG_Axis
setOtherAxisTick(int val)WMG_Axis
setOtherHideTick(bool val)WMG_Axis
setOtherRightAbove(bool val)WMG_Axis
setTexture(GameObject obj, Sprite sprite)WMG_GUI_Functions
setTextureMaterial(GameObject obj, Material aMat)WMG_GUI_Functions
stretchToParent(GameObject go)WMG_GUI_Functions
UpdateAxesGridsAndTicks()WMG_Axis
UpdateAxesLabels()WMG_Axis
UpdateAxesMinMaxValues()WMG_Axis
updateAxesRelativeToOrigin(float originVal)WMG_Axis
UpdateTitle()WMG_Axis
WMGpivotTypes enum nameWMG_Text_Functions