The axis used in WMG_Axis_Chart for X / Y axes, as well as secondary Y axis in Dual Y axis charts.
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delegate string | AxisLabelLabeler (WMG_Axis axis, int labelIndex) |
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void | Init (WMG_Axis otherAxis, WMG_Axis otherAxis2, bool isY, bool isSecondary) |
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void | PauseCallbacks () |
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void | ResumeCallbacks () |
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void | setOriginalPropertyValues () |
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void | setDualYAxes () |
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void | setAxisTopRight (bool rightAbove) |
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void | setAxisBotLeft (bool rightAbove) |
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void | setAxisMiddle (bool rightAbove) |
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void | setOtherAxisNonTickPercent (float val) |
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void | setOtherAxisTick (int val) |
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void | setOtherHideTick (bool val) |
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void | setOtherRightAbove (bool val) |
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void | setOtherArrowBotLeft (bool val) |
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void | setOtherArrowTopRight (bool val) |
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void | possiblyHideTickBasedOnPercent () |
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void | ChangeOrientation () |
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void | ChangeOrientationEnd (labelTypes tLabelType, float tAxisMaxValue, float tAxisMinValue, int tAxisNumTicks, int tnumDecimalsAxisLabels, bool tMinAutoGrow, bool tMaxAutoGrow, bool tMinAutoShrink, bool tMaxAutoShrink, bool tSetLabelsUsingMaxMin, float tAxisLabelSpacing, string tAxisTitleString, List< string > tLabels, bool tHideTicks, bool tHideGrid) |
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void | updateAxesRelativeToOrigin (float originVal) |
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void | UpdateAxesGridsAndTicks () |
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void | UpdateTitle () |
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void | UpdateAxesMinMaxValues () |
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void | UpdateAxesLabels () |
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void | setLabelScales (float newScale) |
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List< WMG_Node > | GetAxisLabelNodes () |
| Gets the axis label nodes. More...
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List< WMG_Node > | GetAxisTickNodes () |
| Gets the axis tick nodes. More...
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void | SetActive (GameObject obj, bool state) |
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bool | activeInHierarchy (GameObject obj) |
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void | SetActiveAnchoredSprite (GameObject obj, bool state) |
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void | SetActiveImage (GameObject obj, bool state) |
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Texture2D | getTexture (GameObject obj) |
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void | setTexture (GameObject obj, Sprite sprite) |
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void | changeSpriteFill (GameObject obj, float fill) |
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void | changeRadialSpriteRotation (GameObject obj, Vector3 newRot) |
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void | changeSpriteColor (GameObject obj, Color aColor) |
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void | changeSpriteAlpha (GameObject obj, float alpha) |
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float | getSpriteAlpha (GameObject obj) |
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void | changeSpriteWidth (GameObject obj, int aWidth) |
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void | changeSpriteHeight (GameObject obj, int aHeight) |
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void | setTextureMaterial (GameObject obj, Material aMat) |
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Material | getTextureMaterial (GameObject obj) |
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void | changeSpriteSize (GameObject obj, int aWidth, int aHeight) |
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void | changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight) |
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Vector2 | getSpriteSize (GameObject obj) |
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void | changeBarWidthHeight (GameObject obj, int aWidth, int aHeight) |
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float | getSpriteWidth (GameObject obj) |
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float | getSpriteHeight (GameObject obj) |
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float | getTextWidth (GameObject obj) |
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float | getTextHeight (GameObject obj) |
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void | forceUpdateText (GameObject obj) |
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void | setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) |
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void | setAnchoredPosition (GameObject go, Vector2 anchoredPosition) |
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void | stretchToParent (GameObject go) |
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bool | rectIntersectRect (GameObject r1, GameObject r2) |
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void | getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) |
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float | getSpritePositionX (GameObject obj) |
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float | getSpritePositionY (GameObject obj) |
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Vector2 | getSpritePositionXY (GameObject obj) |
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float | getSpritePivotTopToBot (GameObject obj) |
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Vector3 | getPositionRelativeTransform (GameObject obj, GameObject relative) |
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void | changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta) |
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void | changeSpritePositionTo (GameObject obj, Vector3 newPos) |
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void | changeSpritePositionToX (GameObject obj, float newPos) |
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void | changeSpritePositionToY (GameObject obj, float newPos) |
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Vector2 | getChangeSpritePositionTo (GameObject obj, Vector2 newPos) |
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void | changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt) |
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void | changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt) |
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void | changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt) |
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Vector2 | getSpritePivot (GameObject obj) |
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void | changeSpriteParent (GameObject child, GameObject parent) |
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void | getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv) |
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void | addRaycaster (GameObject obj) |
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void | setAsNotInteractible (GameObject obj) |
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void | bringSpriteToFront (GameObject obj) |
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void | sendSpriteToBack (GameObject obj) |
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void | changeLabelText (GameObject obj, string aText) |
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void | changeLabelFontSize (GameObject obj, int newFontSize) |
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Vector2 | getTextSize (GameObject obj) |
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void | changeSpritePivot (GameObject obj, WMGpivotTypes theType) |
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void | changeLabelColor (GameObject obj, Color newColor) |
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void | changeLabelFontStyle (GameObject obj, FontStyle newFontStyle) |
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void | changeLabelFont (GameObject obj, Font newFont) |
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float | AxisMinValue [get, set] |
| Determines where each point / bar in a series gets positioned. More...
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float | AxisMaxValue [get, set] |
| Determines where each point / bar in a series gets positioned. More...
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int | AxisNumTicks [get, set] |
| This determines the number of ticks that appear on each axis. More...
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bool | MinAutoGrow [get, set] |
| Determines whether the absolute value of AxisMinValue automatically grows based on WMG_Series data, where growth amount is determined by WMG_Axis_Graph::autoGrowAndShrinkByPercent. More...
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bool | MaxAutoGrow [get, set] |
| Determines whether the absolute value of AxisMaxValue automatically grows based on WMG_Series data, where growth amount is determined by WMG_Axis_Graph::autoGrowAndShrinkByPercent. More...
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bool | MinAutoShrink [get, set] |
| Determines whether the absolute value of AxisMinValue automatically shrinks based on WMG_Series data, where shrink occurs at WMG_Axis_Graph::autoShrinkAtPercent and shrink amount is determined by WMG_Axis_Graph::autoGrowAndShrinkByPercent. More...
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bool | MaxAutoShrink [get, set] |
| Determines whether the absolute value of AxisMaxValue automatically shrinks based on WMG_Series data, where shrink occurs at WMG_Axis_Graph::autoShrinkAtPercent and shrink amount is determined by WMG_Axis_Graph::autoGrowAndShrinkByPercent. More...
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float | AxisLinePadding [get, set] |
| Controls how much more space is extended beyond the actual axis length, useful to control how far axis arrows are away from the last tick / gridline. More...
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bool | AxisUseNonTickPercent [get, set] |
| Whether or not axes are positioned based on percentages rather than on fixed grid ticks. More...
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float | AxisNonTickPercent [get, set] |
| The percentage (0-1) position of this axis. More...
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bool | HideAxisArrowTopRight [get, set] |
| Whether to hide the top / right axis arrow. More...
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bool | HideAxisArrowBotLeft [get, set] |
| Whether to hide the bot / left axis arrow. More...
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bool | AxisArrowTopRight [get, set] |
| Whether the top / right axis arrow is visible, this is automatically controlled by axes types, use HideAxisArrowTopRight to always hide. More...
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bool | AxisArrowBotLeft [get, set] |
| Whether the bot / left axis arrow is visible, this is automatically controlled by axes types, use HideAxisArrowBotLeft to always hide. More...
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bool | AxisTicksRightAbove [get, set] |
| Whether axis ticks are to the right / above the axis line, this is automatically controlled by axes types. More...
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int | AxisTick [get, set] |
| The tick index at which this axis is placed, this is automatically controlled. More...
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bool | hideTick [get, set] |
| Whether the tick label of AxisTick is hidden, this is automatically controlled. More...
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labelTypes | LabelType [get, set] |
| The label type determines what labels are used and where they are positioned. More...
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int | AxisLabelSkipInterval [get, set] |
| Determines how often a label is shown on the axes. More...
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int | AxisLabelSkipStart [get, set] |
| Determines how many labels to skip at the start to show on the axis, e.g. More...
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float | AxisLabelRotation [get, set] |
| Rotates all the labels with the specified number of degrees. More...
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bool | SetLabelsUsingMaxMin [get, set] |
| If this is true, then the axisLabels get automatically set based on AxisNumTicks, AxisMaxValue, AxisMinValue, and numDecimalsAxisLabels. More...
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int | AxisLabelSize [get, set] |
| Gets or sets the size of the axis labels. More...
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Color | AxisLabelColor [get, set] |
| Gets or sets the color of the axis labels. More...
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FontStyle | AxisLabelFontStyle [get, set] |
| Gets or sets the axis label font style. More...
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Font | AxisLabelFont [get, set] |
| Gets or sets the axis label font. More...
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int | numDecimalsAxisLabels [get, set] |
| Gets or sets the number of decimals used in axis labels, used when SetLabelsUsingMaxMin = true. More...
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bool | hideLabels [get, set] |
| Whether or not all the axes labels for this axis are hidden. More...
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float | AxisLabelSpaceOffset [get, set] |
| Controls the amount of space between the axis line and the axis labels. More...
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float | AxisLabelSpacing [get, set] |
| Only needs to be set manually for WMG_Axis_Graph::axesType = manual. More...
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float | AxisLabelDistBetween [get, set] |
| Only needs to be set manually for WMG_Axis_Graph::axesType = manual. More...
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bool | hideGrid [get, set] |
| Determines whether grid lines for this axis appear. More...
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bool | hideTicks [get, set] |
| Determines whether tick marks for this axis appear. More...
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bool | hideAxisLine [get, set] |
| Whether or not the axis line is visible. More...
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string | AxisTitleString [get, set] |
| Gets or sets the axis title string. More...
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Vector2 | AxisTitleOffset [get, set] |
| Gets or sets the axis title offset position relative to the axis line. More...
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int | AxisTitleFontSize [get, set] |
| Gets or sets the size of the axis title font. More...
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float | AxisLength [get] |
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int | origAxisLabelSize [get] |
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float | origAxisLabelSpaceOffset [get] |
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int | origAxisTitleFontSize [get] |
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Vector2 | origAxisTitleOffset [get] |
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float | origAxisLinePadding [get] |
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Vector2 | origAxisArrowSize [get] |
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bool | isY [get] |
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bool | isSecondary [get] |
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The axis used in WMG_Axis_Chart for X / Y axes, as well as secondary Y axis in Dual Y axis charts.