Graph Maker
WMG_Bezier_Band Class Reference
Inheritance diagram for WMG_Bezier_Band:
WMG_GUI_Functions WMG_Text_Functions

Public Member Functions

void Init (WMG_Bezier_Band_Graph graph)
 
void setCumulativePercents (float val, float prev)
 
void setFillColor (Color color)
 
void setLineColor (Color color)
 
void UpdateBand ()
 
- Public Member Functions inherited from WMG_GUI_Functions
void SetActive (GameObject obj, bool state)
 
bool activeInHierarchy (GameObject obj)
 
void SetActiveAnchoredSprite (GameObject obj, bool state)
 
void SetActiveImage (GameObject obj, bool state)
 
Texture2D getTexture (GameObject obj)
 
void setTexture (GameObject obj, Sprite sprite)
 
void changeSpriteFill (GameObject obj, float fill)
 
void changeRadialSpriteRotation (GameObject obj, Vector3 newRot)
 
void changeSpriteColor (GameObject obj, Color aColor)
 
void changeSpriteAlpha (GameObject obj, float alpha)
 
float getSpriteAlpha (GameObject obj)
 
void changeSpriteWidth (GameObject obj, int aWidth)
 
void changeSpriteHeight (GameObject obj, int aHeight)
 
void setTextureMaterial (GameObject obj, Material aMat)
 
Material getTextureMaterial (GameObject obj)
 
void changeSpriteSize (GameObject obj, int aWidth, int aHeight)
 
void changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight)
 
Vector2 getSpriteSize (GameObject obj)
 
void changeBarWidthHeight (GameObject obj, int aWidth, int aHeight)
 
float getSpriteWidth (GameObject obj)
 
float getSpriteHeight (GameObject obj)
 
float getTextWidth (GameObject obj)
 
float getTextHeight (GameObject obj)
 
void forceUpdateText (GameObject obj)
 
void setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)
 
void setAnchoredPosition (GameObject go, Vector2 anchoredPosition)
 
void stretchToParent (GameObject go)
 
bool rectIntersectRect (GameObject r1, GameObject r2)
 
void getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)
 
float getSpritePositionX (GameObject obj)
 
float getSpritePositionY (GameObject obj)
 
Vector2 getSpritePositionXY (GameObject obj)
 
float getSpritePivotTopToBot (GameObject obj)
 
Vector3 getPositionRelativeTransform (GameObject obj, GameObject relative)
 
void changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta)
 
void changeSpritePositionTo (GameObject obj, Vector3 newPos)
 
void changeSpritePositionToX (GameObject obj, float newPos)
 
void changeSpritePositionToY (GameObject obj, float newPos)
 
Vector2 getChangeSpritePositionTo (GameObject obj, Vector2 newPos)
 
void changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt)
 
void changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt)
 
void changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt)
 
Vector2 getSpritePivot (GameObject obj)
 
void changeSpriteParent (GameObject child, GameObject parent)
 
void getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv)
 
void addRaycaster (GameObject obj)
 
void setAsNotInteractible (GameObject obj)
 
void bringSpriteToFront (GameObject obj)
 
void sendSpriteToBack (GameObject obj)
 
- Public Member Functions inherited from WMG_Text_Functions
void changeLabelText (GameObject obj, string aText)
 
void changeLabelFontSize (GameObject obj, int newFontSize)
 
Vector2 getTextSize (GameObject obj)
 
void changeSpritePivot (GameObject obj, WMGpivotTypes theType)
 
void changeLabelColor (GameObject obj, Color newColor)
 
void changeLabelFontStyle (GameObject obj, FontStyle newFontStyle)
 
void changeLabelFont (GameObject obj, Font newFont)
 

Public Attributes

GameObject bandFillSpriteGO
 
GameObject bandLineSpriteGO
 
GameObject labelParent
 
GameObject percentLabel
 
GameObject label
 
float cumulativePercent
 
float prevCumulativePercent
 

Additional Inherited Members

- Public Types inherited from WMG_Text_Functions
enum  WMGpivotTypes {
  WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center,
  WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft,
  WMGpivotTypes.TopRight
}
 

Member Function Documentation

◆ Init()

void WMG_Bezier_Band.Init ( WMG_Bezier_Band_Graph  graph)

◆ setCumulativePercents()

void WMG_Bezier_Band.setCumulativePercents ( float  val,
float  prev 
)

◆ setFillColor()

void WMG_Bezier_Band.setFillColor ( Color  color)

◆ setLineColor()

void WMG_Bezier_Band.setLineColor ( Color  color)

◆ UpdateBand()

void WMG_Bezier_Band.UpdateBand ( )

Member Data Documentation

◆ bandFillSpriteGO

GameObject WMG_Bezier_Band.bandFillSpriteGO

◆ bandLineSpriteGO

GameObject WMG_Bezier_Band.bandLineSpriteGO

◆ cumulativePercent

float WMG_Bezier_Band.cumulativePercent

◆ label

GameObject WMG_Bezier_Band.label

◆ labelParent

GameObject WMG_Bezier_Band.labelParent

◆ percentLabel

GameObject WMG_Bezier_Band.percentLabel

◆ prevCumulativePercent

float WMG_Bezier_Band.prevCumulativePercent

The documentation for this class was generated from the following file: