| activeInHierarchy(GameObject obj) | WMG_GUI_Functions |  | 
  | addRaycaster(GameObject obj) | WMG_GUI_Functions |  | 
  | bringSpriteToFront(GameObject obj) | WMG_GUI_Functions |  | 
  | changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions |  | 
  | changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions |  | 
  | changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions |  | 
  | changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions |  | 
  | changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions |  | 
  | changeLabelText(GameObject obj, string aText) | WMG_Text_Functions |  | 
  | changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions |  | 
  | changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions |  | 
  | changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions |  | 
  | changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions |  | 
  | changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions |  | 
  | changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions |  | 
  | changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions |  | 
  | changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions |  | 
  | changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions |  | 
  | changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions |  | 
  | changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions |  | 
  | forceUpdateText(GameObject obj) | WMG_GUI_Functions |  | 
  | getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions |  | 
  | getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions |  | 
  | getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions |  | 
  | getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions |  | 
  | getSpriteAlpha(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteHeight(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePivot(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionX(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionXY(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionY(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteSize(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteWidth(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextHeight(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextSize(GameObject obj) | WMG_Text_Functions |  | 
  | getTexture(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextureMaterial(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextWidth(GameObject obj) | WMG_GUI_Functions |  | 
  | rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions |  | 
  | sendSpriteToBack(GameObject obj) | WMG_GUI_Functions |  | 
  | SetActive(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions |  | 
  | setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions |  | 
  | setAsNotInteractible(GameObject obj) | WMG_GUI_Functions |  | 
  | setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions |  | 
  | setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions |  | 
  | SetTooltipObject(GameObject toolTipPanel, GameObject toolTipLabel) | WMG_Graph_Tooltip |  | 
  | SetToolTipRefs() | WMG_Graph_Tooltip |  | 
  | stretchToParent(GameObject go) | WMG_GUI_Functions |  | 
  | subscribeToEvents(bool val) | WMG_Graph_Tooltip |  | 
  | theGraph | WMG_Graph_Tooltip |  | 
  | tooltipLabeler | WMG_Graph_Tooltip |  | 
  | TooltipLabeler(WMG_Series series, WMG_Node node) | WMG_Graph_Tooltip |  | 
  | WMGpivotTypes enum name | WMG_Text_Functions |  |