Graph Maker
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The tooltip for axis graphs when WMG_Axis_Graph::tooltipEnabled = true. More...
Public Member Functions | |
delegate string | TooltipLabeler (WMG_Series series, WMG_Node node) |
void | SetToolTipRefs () |
Sets tool tip references, should not be called outside of Graph Maker code. More... | |
void | SetTooltipObject (GameObject toolTipPanel, GameObject toolTipLabel) |
Sets a different tooltip object that you specify, see example X_WorldSpace scene code for example usage. More... | |
void | subscribeToEvents (bool val) |
Subcscribes to click and hover events, should not be used outside of Graph Maker code. More... | |
Public Member Functions inherited from WMG_GUI_Functions | |
void | SetActive (GameObject obj, bool state) |
bool | activeInHierarchy (GameObject obj) |
void | SetActiveAnchoredSprite (GameObject obj, bool state) |
void | SetActiveImage (GameObject obj, bool state) |
Texture2D | getTexture (GameObject obj) |
void | setTexture (GameObject obj, Sprite sprite) |
void | changeSpriteFill (GameObject obj, float fill) |
void | changeRadialSpriteRotation (GameObject obj, Vector3 newRot) |
void | changeSpriteColor (GameObject obj, Color aColor) |
void | changeSpriteAlpha (GameObject obj, float alpha) |
float | getSpriteAlpha (GameObject obj) |
void | changeSpriteWidth (GameObject obj, int aWidth) |
void | changeSpriteHeight (GameObject obj, int aHeight) |
void | setTextureMaterial (GameObject obj, Material aMat) |
Material | getTextureMaterial (GameObject obj) |
void | changeSpriteSize (GameObject obj, int aWidth, int aHeight) |
void | changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight) |
Vector2 | getSpriteSize (GameObject obj) |
void | changeBarWidthHeight (GameObject obj, int aWidth, int aHeight) |
float | getSpriteWidth (GameObject obj) |
float | getSpriteHeight (GameObject obj) |
float | getTextWidth (GameObject obj) |
float | getTextHeight (GameObject obj) |
void | forceUpdateText (GameObject obj) |
void | setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) |
void | setAnchoredPosition (GameObject go, Vector2 anchoredPosition) |
void | stretchToParent (GameObject go) |
bool | rectIntersectRect (GameObject r1, GameObject r2) |
void | getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) |
float | getSpritePositionX (GameObject obj) |
float | getSpritePositionY (GameObject obj) |
Vector2 | getSpritePositionXY (GameObject obj) |
float | getSpritePivotTopToBot (GameObject obj) |
Vector3 | getPositionRelativeTransform (GameObject obj, GameObject relative) |
void | changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta) |
void | changeSpritePositionTo (GameObject obj, Vector3 newPos) |
void | changeSpritePositionToX (GameObject obj, float newPos) |
void | changeSpritePositionToY (GameObject obj, float newPos) |
Vector2 | getChangeSpritePositionTo (GameObject obj, Vector2 newPos) |
void | changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt) |
void | changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt) |
void | changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt) |
Vector2 | getSpritePivot (GameObject obj) |
void | changeSpriteParent (GameObject child, GameObject parent) |
void | getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv) |
void | addRaycaster (GameObject obj) |
void | setAsNotInteractible (GameObject obj) |
void | bringSpriteToFront (GameObject obj) |
void | sendSpriteToBack (GameObject obj) |
Public Member Functions inherited from WMG_Text_Functions | |
void | changeLabelText (GameObject obj, string aText) |
void | changeLabelFontSize (GameObject obj, int newFontSize) |
Vector2 | getTextSize (GameObject obj) |
void | changeSpritePivot (GameObject obj, WMGpivotTypes theType) |
void | changeLabelColor (GameObject obj, Color newColor) |
void | changeLabelFontStyle (GameObject obj, FontStyle newFontStyle) |
void | changeLabelFont (GameObject obj, Font newFont) |
Public Attributes | |
TooltipLabeler | tooltipLabeler |
Use to override the default labeler for the graph tooltip label to put for example a dollar sign for the label. More... | |
WMG_Axis_Graph | theGraph |
The graph for this tooltip. More... | |
Additional Inherited Members | |
Public Types inherited from WMG_Text_Functions | |
enum | WMGpivotTypes { WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center, WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft, WMGpivotTypes.TopRight } |
The tooltip for axis graphs when WMG_Axis_Graph::tooltipEnabled = true.
void WMG_Graph_Tooltip.SetTooltipObject | ( | GameObject | toolTipPanel, |
GameObject | toolTipLabel | ||
) |
Sets a different tooltip object that you specify, see example X_WorldSpace scene code for example usage.
toolTipPanel | Tool tip panel. |
toolTipLabel | Tool tip label. |
void WMG_Graph_Tooltip.SetToolTipRefs | ( | ) |
Sets tool tip references, should not be called outside of Graph Maker code.
void WMG_Graph_Tooltip.subscribeToEvents | ( | bool | val | ) |
Subcscribes to click and hover events, should not be used outside of Graph Maker code.
val | If set to true value. |
delegate string WMG_Graph_Tooltip.TooltipLabeler | ( | WMG_Series | series, |
WMG_Node | node | ||
) |
WMG_Axis_Graph WMG_Graph_Tooltip.theGraph |
The graph for this tooltip.
TooltipLabeler WMG_Graph_Tooltip.tooltipLabeler |
Use to override the default labeler for the graph tooltip label to put for example a dollar sign for the label.