Graph Maker
WMG_Graph_Tooltip Class Reference

The tooltip for axis graphs when WMG_Axis_Graph::tooltipEnabled = true. More...

Inheritance diagram for WMG_Graph_Tooltip:
WMG_GUI_Functions WMG_Text_Functions

Public Member Functions

delegate string TooltipLabeler (WMG_Series series, WMG_Node node)
 
void SetToolTipRefs ()
 Sets tool tip references, should not be called outside of Graph Maker code. More...
 
void SetTooltipObject (GameObject toolTipPanel, GameObject toolTipLabel)
 Sets a different tooltip object that you specify, see example X_WorldSpace scene code for example usage. More...
 
void subscribeToEvents (bool val)
 Subcscribes to click and hover events, should not be used outside of Graph Maker code. More...
 
- Public Member Functions inherited from WMG_GUI_Functions
void SetActive (GameObject obj, bool state)
 
bool activeInHierarchy (GameObject obj)
 
void SetActiveAnchoredSprite (GameObject obj, bool state)
 
void SetActiveImage (GameObject obj, bool state)
 
Texture2D getTexture (GameObject obj)
 
void setTexture (GameObject obj, Sprite sprite)
 
void changeSpriteFill (GameObject obj, float fill)
 
void changeRadialSpriteRotation (GameObject obj, Vector3 newRot)
 
void changeSpriteColor (GameObject obj, Color aColor)
 
void changeSpriteAlpha (GameObject obj, float alpha)
 
float getSpriteAlpha (GameObject obj)
 
void changeSpriteWidth (GameObject obj, int aWidth)
 
void changeSpriteHeight (GameObject obj, int aHeight)
 
void setTextureMaterial (GameObject obj, Material aMat)
 
Material getTextureMaterial (GameObject obj)
 
void changeSpriteSize (GameObject obj, int aWidth, int aHeight)
 
void changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight)
 
Vector2 getSpriteSize (GameObject obj)
 
void changeBarWidthHeight (GameObject obj, int aWidth, int aHeight)
 
float getSpriteWidth (GameObject obj)
 
float getSpriteHeight (GameObject obj)
 
float getTextWidth (GameObject obj)
 
float getTextHeight (GameObject obj)
 
void forceUpdateText (GameObject obj)
 
void setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)
 
void setAnchoredPosition (GameObject go, Vector2 anchoredPosition)
 
void stretchToParent (GameObject go)
 
bool rectIntersectRect (GameObject r1, GameObject r2)
 
void getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)
 
float getSpritePositionX (GameObject obj)
 
float getSpritePositionY (GameObject obj)
 
Vector2 getSpritePositionXY (GameObject obj)
 
float getSpritePivotTopToBot (GameObject obj)
 
Vector3 getPositionRelativeTransform (GameObject obj, GameObject relative)
 
void changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta)
 
void changeSpritePositionTo (GameObject obj, Vector3 newPos)
 
void changeSpritePositionToX (GameObject obj, float newPos)
 
void changeSpritePositionToY (GameObject obj, float newPos)
 
Vector2 getChangeSpritePositionTo (GameObject obj, Vector2 newPos)
 
void changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt)
 
void changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt)
 
void changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt)
 
Vector2 getSpritePivot (GameObject obj)
 
void changeSpriteParent (GameObject child, GameObject parent)
 
void getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv)
 
void addRaycaster (GameObject obj)
 
void setAsNotInteractible (GameObject obj)
 
void bringSpriteToFront (GameObject obj)
 
void sendSpriteToBack (GameObject obj)
 
- Public Member Functions inherited from WMG_Text_Functions
void changeLabelText (GameObject obj, string aText)
 
void changeLabelFontSize (GameObject obj, int newFontSize)
 
Vector2 getTextSize (GameObject obj)
 
void changeSpritePivot (GameObject obj, WMGpivotTypes theType)
 
void changeLabelColor (GameObject obj, Color newColor)
 
void changeLabelFontStyle (GameObject obj, FontStyle newFontStyle)
 
void changeLabelFont (GameObject obj, Font newFont)
 

Public Attributes

TooltipLabeler tooltipLabeler
 Use to override the default labeler for the graph tooltip label to put for example a dollar sign for the label. More...
 
WMG_Axis_Graph theGraph
 The graph for this tooltip. More...
 

Additional Inherited Members

- Public Types inherited from WMG_Text_Functions
enum  WMGpivotTypes {
  WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center,
  WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft,
  WMGpivotTypes.TopRight
}
 

Detailed Description

The tooltip for axis graphs when WMG_Axis_Graph::tooltipEnabled = true.

Member Function Documentation

◆ SetTooltipObject()

void WMG_Graph_Tooltip.SetTooltipObject ( GameObject  toolTipPanel,
GameObject  toolTipLabel 
)

Sets a different tooltip object that you specify, see example X_WorldSpace scene code for example usage.

Parameters
toolTipPanelTool tip panel.
toolTipLabelTool tip label.

◆ SetToolTipRefs()

void WMG_Graph_Tooltip.SetToolTipRefs ( )

Sets tool tip references, should not be called outside of Graph Maker code.

◆ subscribeToEvents()

void WMG_Graph_Tooltip.subscribeToEvents ( bool  val)

Subcscribes to click and hover events, should not be used outside of Graph Maker code.

Parameters
valIf set to true value.

◆ TooltipLabeler()

delegate string WMG_Graph_Tooltip.TooltipLabeler ( WMG_Series  series,
WMG_Node  node 
)

Member Data Documentation

◆ theGraph

WMG_Axis_Graph WMG_Graph_Tooltip.theGraph

The graph for this tooltip.

◆ tooltipLabeler

TooltipLabeler WMG_Graph_Tooltip.tooltipLabeler

Use to override the default labeler for the graph tooltip label to put for example a dollar sign for the label.

graph.theTooltip.tooltipLabeler = customTooltipLabeler;
string customTooltipLabeler(WMG_Series aSeries, WMG_Node aNode) {}

The documentation for this class was generated from the following file: