| activeInHierarchy(GameObject obj) | WMG_GUI_Functions |  | 
  | addLinkClickEvent(GameObject go) | WMG_Events |  | 
  | addLinkClickEvent_Leg(GameObject go) | WMG_Events |  | 
  | addLinkMouseEnterEvent(GameObject go) | WMG_Events |  | 
  | addLinkMouseEnterEvent_Leg(GameObject go) | WMG_Events |  | 
  | addLinkMouseLeaveEvent(GameObject go) | WMG_Events |  | 
  | addLinkMouseLeaveEvent_Leg(GameObject go) | WMG_Events |  | 
  | addNodeClickEvent(GameObject go) | WMG_Events |  | 
  | addNodeClickEvent_Leg(GameObject go) | WMG_Events |  | 
  | addNodeMouseEnterEvent(GameObject go) | WMG_Events |  | 
  | addNodeMouseEnterEvent_Leg(GameObject go) | WMG_Events |  | 
  | addNodeMouseLeaveEvent(GameObject go) | WMG_Events |  | 
  | addNodeMouseLeaveEvent_Leg(GameObject go) | WMG_Events |  | 
  | addPieLegendEntryClickEvent(GameObject go) | WMG_Events |  | 
  | addPieSliceClickEvent(GameObject go) | WMG_Events |  | 
  | addPieSliceMouseEnterEvent(GameObject go) | WMG_Events |  | 
  | addRaycaster(GameObject obj) | WMG_GUI_Functions |  | 
  | addRingClickEvent(GameObject go) | WMG_Events |  | 
  | addRingMouseEnterEvent(GameObject go) | WMG_Events |  | 
  | autoRefresh | WMG_Grid |  | 
  | bringSpriteToFront(GameObject obj) | WMG_GUI_Functions |  | 
  | changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions |  | 
  | changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions |  | 
  | changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions |  | 
  | changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions |  | 
  | changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions |  | 
  | changeLabelText(GameObject obj, string aText) | WMG_Text_Functions |  | 
  | changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions |  | 
  | changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions |  | 
  | changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions |  | 
  | changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions |  | 
  | changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions |  | 
  | changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions |  | 
  | changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions |  | 
  | changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions |  | 
  | changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions |  | 
  | changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions |  | 
  | changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions |  | 
  | changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions |  | 
  | changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions |  | 
  | CreateLink(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent) | WMG_Graph_Manager |  | 
  | CreateLinkNoRepos(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent) | WMG_Graph_Manager |  | 
  | createLinks | WMG_Grid |  | 
  | CreateNode(Object prefabNode, GameObject parent) | WMG_Graph_Manager |  | 
  | DeleteLink(WMG_Link theLink) | WMG_Graph_Manager |  | 
  | DeleteNode(WMG_Node theNode) | WMG_Graph_Manager |  | 
  | FindShortestPathBetweenNodes(WMG_Node fromNode, WMG_Node toNode) | WMG_Graph_Manager |  | 
  | FindShortestPathBetweenNodesWeighted(WMG_Node fromNode, WMG_Node toNode, bool includeRadii) | WMG_Graph_Manager |  | 
  | forceUpdateText(GameObject obj) | WMG_GUI_Functions |  | 
  | getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions |  | 
  | getColumn(int colNum) | WMG_Grid |  | 
  | getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions |  | 
  | GetLink(WMG_Node fromNode, WMG_Node toNode) | WMG_Graph_Manager |  | 
  | GetNodesAndLinks() | WMG_Grid |  | 
  | getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions |  | 
  | getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions |  | 
  | getRow(int rowNum) | WMG_Grid |  | 
  | getSpriteAlpha(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteHeight(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePivot(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionX(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionXY(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpritePositionY(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteSize(GameObject obj) | WMG_GUI_Functions |  | 
  | getSpriteWidth(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextHeight(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextSize(GameObject obj) | WMG_Text_Functions |  | 
  | getTexture(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextureMaterial(GameObject obj) | WMG_GUI_Functions |  | 
  | getTextWidth(GameObject obj) | WMG_GUI_Functions |  | 
  | gridLinkLengthX | WMG_Grid |  | 
  | gridLinkLengthY | WMG_Grid |  | 
  | gridNumNodesX | WMG_Grid |  | 
  | gridNumNodesY | WMG_Grid |  | 
  | gridType | WMG_Grid |  | 
  | gridTypes enum name | WMG_Grid |  | 
  | linkColor | WMG_Grid |  | 
  | linkPrefab | WMG_Grid |  | 
  | LinksParent | WMG_Graph_Manager |  | 
  | linkWidth | WMG_Grid |  | 
  | nodePrefab | WMG_Grid |  | 
  | NodesParent | WMG_Graph_Manager |  | 
  | noHorizontalLinks | WMG_Grid |  | 
  | noVerticalLinks | WMG_Grid |  | 
  | rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions |  | 
  | Refresh() | WMG_Grid |  | 
  | ReplaceNodeWithNewPrefab(WMG_Node theNode, Object prefabNode) | WMG_Graph_Manager |  | 
  | sendSpriteToBack(GameObject obj) | WMG_GUI_Functions |  | 
  | SetActive(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | setActiveColumn(bool active, int colNum) | WMG_Grid |  | 
  | SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions |  | 
  | setActiveRow(bool active, int rowNum) | WMG_Grid |  | 
  | setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions |  | 
  | setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions |  | 
  | setAsNotInteractible(GameObject obj) | WMG_GUI_Functions |  | 
  | setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions |  | 
  | setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions |  | 
  | stretchToParent(GameObject go) | WMG_GUI_Functions |  | 
  | WMG_Click | WMG_Events |  | 
  | WMG_Click_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Click_Leg | WMG_Events |  | 
  | WMG_Click_Leg_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Link_Click | WMG_Events |  | 
  | WMG_Link_Click_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Link_Click_Leg | WMG_Events |  | 
  | WMG_Link_Click_Leg_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Link_MouseEnter | WMG_Events |  | 
  | WMG_Link_MouseEnter_H(WMG_Series aSeries, WMG_Link aLink, bool state) | WMG_Events |  | 
  | WMG_Link_MouseEnter_Leg | WMG_Events |  | 
  | WMG_Link_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Link aLink, bool state) | WMG_Events |  | 
  | WMG_MouseEnter | WMG_Events |  | 
  | WMG_MouseEnter_H(WMG_Series aSeries, WMG_Node aNode, bool state) | WMG_Events |  | 
  | WMG_MouseEnter_Leg | WMG_Events |  | 
  | WMG_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Node aNode, bool state) | WMG_Events |  | 
  | WMG_Pie_Legend_Entry_Click | WMG_Events |  | 
  | WMG_Pie_Legend_Entry_Click_H(WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Pie_Slice_Click | WMG_Events |  | 
  | WMG_Pie_Slice_Click_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Pie_Slice_MouseEnter | WMG_Events |  | 
  | WMG_Pie_Slice_MouseEnter_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool state) | WMG_Events |  | 
  | WMG_Ring_Click | WMG_Events |  | 
  | WMG_Ring_Click_H(WMG_Ring ring, PointerEventData pointerEventData) | WMG_Events |  | 
  | WMG_Ring_MouseEnter | WMG_Events |  | 
  | WMG_Ring_MouseEnter_H(WMG_Ring ring, bool state) | WMG_Events |  | 
  | WMGpivotTypes enum name | WMG_Text_Functions |  |