Graph Maker
WMG_Grid Member List

This is the complete list of members for WMG_Grid, including all inherited members.

activeInHierarchy(GameObject obj)WMG_GUI_Functions
addLinkClickEvent(GameObject go)WMG_Events
addLinkClickEvent_Leg(GameObject go)WMG_Events
addLinkMouseEnterEvent(GameObject go)WMG_Events
addLinkMouseEnterEvent_Leg(GameObject go)WMG_Events
addLinkMouseLeaveEvent(GameObject go)WMG_Events
addLinkMouseLeaveEvent_Leg(GameObject go)WMG_Events
addNodeClickEvent(GameObject go)WMG_Events
addNodeClickEvent_Leg(GameObject go)WMG_Events
addNodeMouseEnterEvent(GameObject go)WMG_Events
addNodeMouseEnterEvent_Leg(GameObject go)WMG_Events
addNodeMouseLeaveEvent(GameObject go)WMG_Events
addNodeMouseLeaveEvent_Leg(GameObject go)WMG_Events
addPieLegendEntryClickEvent(GameObject go)WMG_Events
addPieSliceClickEvent(GameObject go)WMG_Events
addPieSliceMouseEnterEvent(GameObject go)WMG_Events
addRaycaster(GameObject obj)WMG_GUI_Functions
addRingClickEvent(GameObject go)WMG_Events
addRingMouseEnterEvent(GameObject go)WMG_Events
autoRefreshWMG_Grid
bringSpriteToFront(GameObject obj)WMG_GUI_Functions
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeLabelColor(GameObject obj, Color newColor)WMG_Text_Functions
changeLabelFont(GameObject obj, Font newFont)WMG_Text_Functions
changeLabelFontSize(GameObject obj, int newFontSize)WMG_Text_Functions
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle)WMG_Text_Functions
changeLabelText(GameObject obj, string aText)WMG_Text_Functions
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta)WMG_GUI_Functions
changeRadialSpriteRotation(GameObject obj, Vector3 newRot)WMG_GUI_Functions
changeSpriteAlpha(GameObject obj, float alpha)WMG_GUI_Functions
changeSpriteColor(GameObject obj, Color aColor)WMG_GUI_Functions
changeSpriteFill(GameObject obj, float fill)WMG_GUI_Functions
changeSpriteHeight(GameObject obj, int aHeight)WMG_GUI_Functions
changeSpriteParent(GameObject child, GameObject parent)WMG_GUI_Functions
changeSpritePivot(GameObject obj, WMGpivotTypes theType)WMG_Text_Functions
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionTo(GameObject obj, Vector3 newPos)WMG_GUI_Functions
changeSpritePositionToX(GameObject obj, float newPos)WMG_GUI_Functions
changeSpritePositionToY(GameObject obj, float newPos)WMG_GUI_Functions
changeSpriteSize(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight)WMG_GUI_Functions
changeSpriteWidth(GameObject obj, int aWidth)WMG_GUI_Functions
CreateLink(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent)WMG_Graph_Manager
CreateLinkNoRepos(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent)WMG_Graph_Manager
createLinksWMG_Grid
CreateNode(Object prefabNode, GameObject parent)WMG_Graph_Manager
DeleteLink(WMG_Link theLink)WMG_Graph_Manager
DeleteNode(WMG_Node theNode)WMG_Graph_Manager
FindShortestPathBetweenNodes(WMG_Node fromNode, WMG_Node toNode)WMG_Graph_Manager
FindShortestPathBetweenNodesWeighted(WMG_Node fromNode, WMG_Node toNode, bool includeRadii)WMG_Graph_Manager
forceUpdateText(GameObject obj)WMG_GUI_Functions
getChangeSpritePositionTo(GameObject obj, Vector2 newPos)WMG_GUI_Functions
getColumn(int colNum)WMG_Grid
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv)WMG_GUI_Functions
GetLink(WMG_Node fromNode, WMG_Node toNode)WMG_Graph_Manager
GetNodesAndLinks()WMG_Grid
getPositionRelativeTransform(GameObject obj, GameObject relative)WMG_GUI_Functions
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)WMG_GUI_Functions
getRow(int rowNum)WMG_Grid
getSpriteAlpha(GameObject obj)WMG_GUI_Functions
getSpriteHeight(GameObject obj)WMG_GUI_Functions
getSpritePivot(GameObject obj)WMG_GUI_Functions
getSpritePivotTopToBot(GameObject obj)WMG_GUI_Functions
getSpritePositionX(GameObject obj)WMG_GUI_Functions
getSpritePositionXY(GameObject obj)WMG_GUI_Functions
getSpritePositionY(GameObject obj)WMG_GUI_Functions
getSpriteSize(GameObject obj)WMG_GUI_Functions
getSpriteWidth(GameObject obj)WMG_GUI_Functions
getTextHeight(GameObject obj)WMG_GUI_Functions
getTextSize(GameObject obj)WMG_Text_Functions
getTexture(GameObject obj)WMG_GUI_Functions
getTextureMaterial(GameObject obj)WMG_GUI_Functions
getTextWidth(GameObject obj)WMG_GUI_Functions
gridLinkLengthXWMG_Grid
gridLinkLengthYWMG_Grid
gridNumNodesXWMG_Grid
gridNumNodesYWMG_Grid
gridTypeWMG_Grid
gridTypes enum nameWMG_Grid
linkColorWMG_Grid
linkPrefabWMG_Grid
LinksParentWMG_Graph_Manager
linkWidthWMG_Grid
nodePrefabWMG_Grid
NodesParentWMG_Graph_Manager
noHorizontalLinksWMG_Grid
noVerticalLinksWMG_Grid
rectIntersectRect(GameObject r1, GameObject r2)WMG_GUI_Functions
Refresh()WMG_Grid
ReplaceNodeWithNewPrefab(WMG_Node theNode, Object prefabNode)WMG_Graph_Manager
sendSpriteToBack(GameObject obj)WMG_GUI_Functions
SetActive(GameObject obj, bool state)WMG_GUI_Functions
SetActiveAnchoredSprite(GameObject obj, bool state)WMG_GUI_Functions
setActiveColumn(bool active, int colNum)WMG_Grid
SetActiveImage(GameObject obj, bool state)WMG_GUI_Functions
setActiveRow(bool active, int rowNum)WMG_Grid
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)WMG_GUI_Functions
setAnchoredPosition(GameObject go, Vector2 anchoredPosition)WMG_GUI_Functions
setAsNotInteractible(GameObject obj)WMG_GUI_Functions
setTexture(GameObject obj, Sprite sprite)WMG_GUI_Functions
setTextureMaterial(GameObject obj, Material aMat)WMG_GUI_Functions
stretchToParent(GameObject go)WMG_GUI_Functions
WMG_ClickWMG_Events
WMG_Click_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData)WMG_Events
WMG_Click_LegWMG_Events
WMG_Click_Leg_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData)WMG_Events
WMG_Link_ClickWMG_Events
WMG_Link_Click_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData)WMG_Events
WMG_Link_Click_LegWMG_Events
WMG_Link_Click_Leg_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData)WMG_Events
WMG_Link_MouseEnterWMG_Events
WMG_Link_MouseEnter_H(WMG_Series aSeries, WMG_Link aLink, bool state)WMG_Events
WMG_Link_MouseEnter_LegWMG_Events
WMG_Link_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Link aLink, bool state)WMG_Events
WMG_MouseEnterWMG_Events
WMG_MouseEnter_H(WMG_Series aSeries, WMG_Node aNode, bool state)WMG_Events
WMG_MouseEnter_LegWMG_Events
WMG_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Node aNode, bool state)WMG_Events
WMG_Pie_Legend_Entry_ClickWMG_Events
WMG_Pie_Legend_Entry_Click_H(WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry, PointerEventData pointerEventData)WMG_Events
WMG_Pie_Slice_ClickWMG_Events
WMG_Pie_Slice_Click_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, PointerEventData pointerEventData)WMG_Events
WMG_Pie_Slice_MouseEnterWMG_Events
WMG_Pie_Slice_MouseEnter_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool state)WMG_Events
WMG_Ring_ClickWMG_Events
WMG_Ring_Click_H(WMG_Ring ring, PointerEventData pointerEventData)WMG_Events
WMG_Ring_MouseEnterWMG_Events
WMG_Ring_MouseEnter_H(WMG_Ring ring, bool state)WMG_Events
WMGpivotTypes enum nameWMG_Text_Functions