activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
addLinkClickEvent(GameObject go) | WMG_Events | |
addLinkClickEvent_Leg(GameObject go) | WMG_Events | |
addLinkMouseEnterEvent(GameObject go) | WMG_Events | |
addLinkMouseEnterEvent_Leg(GameObject go) | WMG_Events | |
addLinkMouseLeaveEvent(GameObject go) | WMG_Events | |
addLinkMouseLeaveEvent_Leg(GameObject go) | WMG_Events | |
addNodeClickEvent(GameObject go) | WMG_Events | |
addNodeClickEvent_Leg(GameObject go) | WMG_Events | |
addNodeMouseEnterEvent(GameObject go) | WMG_Events | |
addNodeMouseEnterEvent_Leg(GameObject go) | WMG_Events | |
addNodeMouseLeaveEvent(GameObject go) | WMG_Events | |
addNodeMouseLeaveEvent_Leg(GameObject go) | WMG_Events | |
addPieLegendEntryClickEvent(GameObject go) | WMG_Events | |
addPieSliceClickEvent(GameObject go) | WMG_Events | |
addPieSliceMouseEnterEvent(GameObject go) | WMG_Events | |
addRaycaster(GameObject obj) | WMG_GUI_Functions | |
addRingClickEvent(GameObject go) | WMG_Events | |
addRingMouseEnterEvent(GameObject go) | WMG_Events | |
autoRefresh | WMG_Grid | |
bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
CreateLink(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent) | WMG_Graph_Manager | |
CreateLinkNoRepos(WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent) | WMG_Graph_Manager | |
createLinks | WMG_Grid | |
CreateNode(Object prefabNode, GameObject parent) | WMG_Graph_Manager | |
DeleteLink(WMG_Link theLink) | WMG_Graph_Manager | |
DeleteNode(WMG_Node theNode) | WMG_Graph_Manager | |
FindShortestPathBetweenNodes(WMG_Node fromNode, WMG_Node toNode) | WMG_Graph_Manager | |
FindShortestPathBetweenNodesWeighted(WMG_Node fromNode, WMG_Node toNode, bool includeRadii) | WMG_Graph_Manager | |
forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
getColumn(int colNum) | WMG_Grid | |
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
GetLink(WMG_Node fromNode, WMG_Node toNode) | WMG_Graph_Manager | |
GetNodesAndLinks() | WMG_Grid | |
getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
getRow(int rowNum) | WMG_Grid | |
getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
getTextHeight(GameObject obj) | WMG_GUI_Functions | |
getTextSize(GameObject obj) | WMG_Text_Functions | |
getTexture(GameObject obj) | WMG_GUI_Functions | |
getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
getTextWidth(GameObject obj) | WMG_GUI_Functions | |
gridLinkLengthX | WMG_Grid | |
gridLinkLengthY | WMG_Grid | |
gridNumNodesX | WMG_Grid | |
gridNumNodesY | WMG_Grid | |
gridType | WMG_Grid | |
gridTypes enum name | WMG_Grid | |
linkColor | WMG_Grid | |
linkPrefab | WMG_Grid | |
LinksParent | WMG_Graph_Manager | |
linkWidth | WMG_Grid | |
nodePrefab | WMG_Grid | |
NodesParent | WMG_Graph_Manager | |
noHorizontalLinks | WMG_Grid | |
noVerticalLinks | WMG_Grid | |
rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
Refresh() | WMG_Grid | |
ReplaceNodeWithNewPrefab(WMG_Node theNode, Object prefabNode) | WMG_Graph_Manager | |
sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
setActiveColumn(bool active, int colNum) | WMG_Grid | |
SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
setActiveRow(bool active, int rowNum) | WMG_Grid | |
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
stretchToParent(GameObject go) | WMG_GUI_Functions | |
WMG_Click | WMG_Events | |
WMG_Click_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData) | WMG_Events | |
WMG_Click_Leg | WMG_Events | |
WMG_Click_Leg_H(WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData) | WMG_Events | |
WMG_Link_Click | WMG_Events | |
WMG_Link_Click_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData) | WMG_Events | |
WMG_Link_Click_Leg | WMG_Events | |
WMG_Link_Click_Leg_H(WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData) | WMG_Events | |
WMG_Link_MouseEnter | WMG_Events | |
WMG_Link_MouseEnter_H(WMG_Series aSeries, WMG_Link aLink, bool state) | WMG_Events | |
WMG_Link_MouseEnter_Leg | WMG_Events | |
WMG_Link_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Link aLink, bool state) | WMG_Events | |
WMG_MouseEnter | WMG_Events | |
WMG_MouseEnter_H(WMG_Series aSeries, WMG_Node aNode, bool state) | WMG_Events | |
WMG_MouseEnter_Leg | WMG_Events | |
WMG_MouseEnter_Leg_H(WMG_Series aSeries, WMG_Node aNode, bool state) | WMG_Events | |
WMG_Pie_Legend_Entry_Click | WMG_Events | |
WMG_Pie_Legend_Entry_Click_H(WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry, PointerEventData pointerEventData) | WMG_Events | |
WMG_Pie_Slice_Click | WMG_Events | |
WMG_Pie_Slice_Click_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, PointerEventData pointerEventData) | WMG_Events | |
WMG_Pie_Slice_MouseEnter | WMG_Events | |
WMG_Pie_Slice_MouseEnter_H(WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool state) | WMG_Events | |
WMG_Ring_Click | WMG_Events | |
WMG_Ring_Click_H(WMG_Ring ring, PointerEventData pointerEventData) | WMG_Events | |
WMG_Ring_MouseEnter | WMG_Events | |
WMG_Ring_MouseEnter_H(WMG_Ring ring, bool state) | WMG_Events | |
WMGpivotTypes enum name | WMG_Text_Functions | |