| activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
| addRaycaster(GameObject obj) | WMG_GUI_Functions | |
| autofitEnabled | WMG_Legend | |
| background | WMG_Legend | |
| backgroundPadding | WMG_Legend | |
| bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
| changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
| changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
| changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
| changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
| changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
| changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
| changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
| changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
| changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
| changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
| changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
| changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
| changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
| changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
| changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
| changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
| changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
| changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
| changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
| changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
| createLegendEntry(Object prefab) | WMG_Legend | |
| createLegendEntry(Object prefab, WMG_Series series, int index) | WMG_Legend | |
| deleteLegendEntry(int index) | WMG_Legend | |
| emptyPrefab | WMG_Legend | |
| entriesParent | WMG_Legend | |
| forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
| getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
| getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
| getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
| getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
| getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
| getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
| getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
| getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
| getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
| getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
| getTextHeight(GameObject obj) | WMG_GUI_Functions | |
| getTextSize(GameObject obj) | WMG_Text_Functions | |
| getTexture(GameObject obj) | WMG_GUI_Functions | |
| getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
| getTextWidth(GameObject obj) | WMG_GUI_Functions | |
| hideLegend | WMG_Legend | |
| Init() | WMG_Legend | |
| labelColor | WMG_Legend | |
| labelType | WMG_Legend | |
| legendC | WMG_Legend | |
| legendEntries | WMG_Legend | |
| legendEntryFont | WMG_Legend | |
| legendEntryFontSize | WMG_Legend | |
| legendEntryFontStyle | WMG_Legend | |
| legendEntryHeight | WMG_Legend | |
| legendEntryLinkSpacing | WMG_Legend | |
| legendEntrySpacing | WMG_Legend | |
| legendEntryWidth | WMG_Legend | |
| LegendHeight | WMG_Legend | |
| legendType | WMG_Legend | |
| legendTypes enum name | WMG_Legend | |
| LegendWidth | WMG_Legend | |
| MaxInRowOrColumn | WMG_Legend | |
| numDecimals | WMG_Legend | |
| NumEntries | WMG_Legend | |
| numRowsOrColumns | WMG_Legend | |
| offset | WMG_Legend | |
| oppositeSideLegend | WMG_Legend | |
| origBackgroundPadding | WMG_Legend | |
| origLegendEntryFontSize | WMG_Legend | |
| origLegendEntryHeight | WMG_Legend | |
| origLegendEntryLinkSpacing | WMG_Legend | |
| origLegendEntrySpacing | WMG_Legend | |
| origLegendEntryWidth | WMG_Legend | |
| origOffset | WMG_Legend | |
| origPieSwatchSize | WMG_Legend | |
| PauseCallbacks() | WMG_Legend | |
| pieSwatchSize | WMG_Legend | |
| rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
| ResumeCallbacks() | WMG_Legend | |
| sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
| SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
| SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
| SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
| setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
| setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
| setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
| setLabelScales(float newScale) | WMG_Legend | |
| setOriginalPropertyValues() | WMG_Legend | |
| setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
| setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
| setWidthFromLabels | WMG_Legend | |
| showBackground | WMG_Legend | |
| stretchToParent(GameObject go) | WMG_GUI_Functions | |
| theGraph | WMG_Legend | |
| updateLegend() | WMG_Legend | |
| WMGpivotTypes enum name | WMG_Text_Functions | |