activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
addRaycaster(GameObject obj) | WMG_GUI_Functions | |
autofitEnabled | WMG_Legend | |
background | WMG_Legend | |
backgroundPadding | WMG_Legend | |
bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
createLegendEntry(Object prefab) | WMG_Legend | |
createLegendEntry(Object prefab, WMG_Series series, int index) | WMG_Legend | |
deleteLegendEntry(int index) | WMG_Legend | |
emptyPrefab | WMG_Legend | |
entriesParent | WMG_Legend | |
forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
getTextHeight(GameObject obj) | WMG_GUI_Functions | |
getTextSize(GameObject obj) | WMG_Text_Functions | |
getTexture(GameObject obj) | WMG_GUI_Functions | |
getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
getTextWidth(GameObject obj) | WMG_GUI_Functions | |
hideLegend | WMG_Legend | |
Init() | WMG_Legend | |
labelColor | WMG_Legend | |
labelType | WMG_Legend | |
legendC | WMG_Legend | |
legendEntries | WMG_Legend | |
legendEntryFont | WMG_Legend | |
legendEntryFontSize | WMG_Legend | |
legendEntryFontStyle | WMG_Legend | |
legendEntryHeight | WMG_Legend | |
legendEntryLinkSpacing | WMG_Legend | |
legendEntrySpacing | WMG_Legend | |
legendEntryWidth | WMG_Legend | |
LegendHeight | WMG_Legend | |
legendType | WMG_Legend | |
legendTypes enum name | WMG_Legend | |
LegendWidth | WMG_Legend | |
MaxInRowOrColumn | WMG_Legend | |
numDecimals | WMG_Legend | |
NumEntries | WMG_Legend | |
numRowsOrColumns | WMG_Legend | |
offset | WMG_Legend | |
oppositeSideLegend | WMG_Legend | |
origBackgroundPadding | WMG_Legend | |
origLegendEntryFontSize | WMG_Legend | |
origLegendEntryHeight | WMG_Legend | |
origLegendEntryLinkSpacing | WMG_Legend | |
origLegendEntrySpacing | WMG_Legend | |
origLegendEntryWidth | WMG_Legend | |
origOffset | WMG_Legend | |
origPieSwatchSize | WMG_Legend | |
PauseCallbacks() | WMG_Legend | |
pieSwatchSize | WMG_Legend | |
rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
ResumeCallbacks() | WMG_Legend | |
sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
setLabelScales(float newScale) | WMG_Legend | |
setOriginalPropertyValues() | WMG_Legend | |
setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
setWidthFromLabels | WMG_Legend | |
showBackground | WMG_Legend | |
stretchToParent(GameObject go) | WMG_GUI_Functions | |
theGraph | WMG_Legend | |
updateLegend() | WMG_Legend | |
WMGpivotTypes enum name | WMG_Text_Functions | |