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void | Init () |
| Initializes the legend, done during graph initialization. More...
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void | PauseCallbacks () |
| Used during Graph refresh process, should not be called outside of Graph Maker code. More...
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void | ResumeCallbacks () |
| Used during Graph refresh process, should not be called outside of Graph Maker code. More...
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void | setOriginalPropertyValues () |
| Sets original property values, used for resizing purposes, called during initialization. More...
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WMG_Legend_Entry | createLegendEntry (Object prefab) |
| Creates a legend entry, used in pie graphs. More...
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WMG_Legend_Entry | createLegendEntry (Object prefab, WMG_Series series, int index) |
| Creates a legend entry, used in axis graphs. More...
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void | deleteLegendEntry (int index) |
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void | updateLegend () |
| Refreshes the legend. More...
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void | setLabelScales (float newScale) |
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void | SetActive (GameObject obj, bool state) |
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bool | activeInHierarchy (GameObject obj) |
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void | SetActiveAnchoredSprite (GameObject obj, bool state) |
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void | SetActiveImage (GameObject obj, bool state) |
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Texture2D | getTexture (GameObject obj) |
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void | setTexture (GameObject obj, Sprite sprite) |
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void | changeSpriteFill (GameObject obj, float fill) |
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void | changeRadialSpriteRotation (GameObject obj, Vector3 newRot) |
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void | changeSpriteColor (GameObject obj, Color aColor) |
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void | changeSpriteAlpha (GameObject obj, float alpha) |
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float | getSpriteAlpha (GameObject obj) |
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void | changeSpriteWidth (GameObject obj, int aWidth) |
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void | changeSpriteHeight (GameObject obj, int aHeight) |
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void | setTextureMaterial (GameObject obj, Material aMat) |
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Material | getTextureMaterial (GameObject obj) |
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void | changeSpriteSize (GameObject obj, int aWidth, int aHeight) |
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void | changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight) |
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Vector2 | getSpriteSize (GameObject obj) |
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void | changeBarWidthHeight (GameObject obj, int aWidth, int aHeight) |
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float | getSpriteWidth (GameObject obj) |
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float | getSpriteHeight (GameObject obj) |
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float | getTextWidth (GameObject obj) |
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float | getTextHeight (GameObject obj) |
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void | forceUpdateText (GameObject obj) |
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void | setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) |
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void | setAnchoredPosition (GameObject go, Vector2 anchoredPosition) |
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void | stretchToParent (GameObject go) |
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bool | rectIntersectRect (GameObject r1, GameObject r2) |
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void | getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) |
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float | getSpritePositionX (GameObject obj) |
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float | getSpritePositionY (GameObject obj) |
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Vector2 | getSpritePositionXY (GameObject obj) |
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float | getSpritePivotTopToBot (GameObject obj) |
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Vector3 | getPositionRelativeTransform (GameObject obj, GameObject relative) |
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void | changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta) |
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void | changeSpritePositionTo (GameObject obj, Vector3 newPos) |
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void | changeSpritePositionToX (GameObject obj, float newPos) |
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void | changeSpritePositionToY (GameObject obj, float newPos) |
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Vector2 | getChangeSpritePositionTo (GameObject obj, Vector2 newPos) |
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void | changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt) |
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void | changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt) |
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void | changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt) |
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Vector2 | getSpritePivot (GameObject obj) |
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void | changeSpriteParent (GameObject child, GameObject parent) |
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void | getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv) |
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void | addRaycaster (GameObject obj) |
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void | setAsNotInteractible (GameObject obj) |
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void | bringSpriteToFront (GameObject obj) |
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void | sendSpriteToBack (GameObject obj) |
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void | changeLabelText (GameObject obj, string aText) |
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void | changeLabelFontSize (GameObject obj, int newFontSize) |
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Vector2 | getTextSize (GameObject obj) |
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void | changeSpritePivot (GameObject obj, WMGpivotTypes theType) |
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void | changeLabelColor (GameObject obj, Color newColor) |
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void | changeLabelFontStyle (GameObject obj, FontStyle newFontStyle) |
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void | changeLabelFont (GameObject obj, Font newFont) |
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bool | hideLegend [get, set] |
| Controls whether the legend is displayed. More...
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legendTypes | legendType [get, set] |
| Controls whether the legend is displayed along top / bottom or right / left. More...
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WMG_Enums.labelTypes | labelType [get, set] |
| Controls how the labels appear for the legend entries. More...
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bool | showBackground [get, set] |
| Controls whether the legend background sprite appears. More...
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bool | oppositeSideLegend [get, set] |
| Moves legend to the other side, so from bot to top, or right to left. More...
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float | offset [get, set] |
| Controls how far the legend is positionally offset from the graph. More...
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float | legendEntryWidth [get, set] |
| The width of each legend entry, can be set automatically if setWidthFromLabels = true. More...
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bool | setWidthFromLabels [get, set] |
| Automatically update legendEntryWidth based on the width of legend entry labels. More...
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float | legendEntryHeight [get, set] |
| The height of legend entries. More...
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int | numRowsOrColumns [get, set] |
| Controls how many rows will appear for horizontal legends, and how many columns will appear for vertical legends. More...
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int | numDecimals [get, set] |
| The number of decimals used to display in text values for legend entries, used in pie graphs. More...
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float | legendEntryLinkSpacing [get, set] |
| For line series, this is length of each of the lines appearing on the sides of the point in the legend entry. More...
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int | legendEntryFontSize [get, set] |
| The font size of legend entry text objects. More...
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float | legendEntrySpacing [get, set] |
| Controls the spacing between the swatch and the text for the legend entries. More...
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float | pieSwatchSize [get, set] |
| Controls the size of the colored swatches for pie graph legends. More...
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float | backgroundPadding [get, set] |
| The amount of space padded between the legend entries and the legend background. More...
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bool | autofitEnabled [get, set] |
| Automatically updates numRowsOrColumns to best fit the graph's width / height. More...
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Color | labelColor [get, set] |
| Gets or sets the color of the labels in the legend entries. More...
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FontStyle | legendEntryFontStyle [get, set] |
| Gets or sets the legend entry font style. More...
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Font | legendEntryFont [get, set] |
| Gets or sets the legend entry font. More...
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int | LegendWidth [get] |
| Gets the total width of the legend. More...
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int | LegendHeight [get] |
| Gets the total height of the legend. More...
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int | NumEntries [get] |
| Gets the number entries in the legend. More...
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int | MaxInRowOrColumn [get] |
| Gets the maximum number of legend entries in row or column. More...
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float | origLegendEntryWidth [get] |
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float | origLegendEntryHeight [get] |
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float | origLegendEntryLinkSpacing [get] |
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int | origLegendEntryFontSize [get] |
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float | origLegendEntrySpacing [get] |
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float | origPieSwatchSize [get] |
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float | origOffset [get] |
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float | origBackgroundPadding [get] |
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The legend used for pie graphs and axis graphs.