| activeInHierarchy(GameObject obj) | WMG_GUI_Functions | |
| addRaycaster(GameObject obj) | WMG_GUI_Functions | |
| BFS_depth | WMG_Node | |
| BFS_mark | WMG_Node | |
| bringSpriteToFront(GameObject obj) | WMG_GUI_Functions | |
| changeBarWidthHeight(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
| changeLabelColor(GameObject obj, Color newColor) | WMG_Text_Functions | |
| changeLabelFont(GameObject obj, Font newFont) | WMG_Text_Functions | |
| changeLabelFontSize(GameObject obj, int newFontSize) | WMG_Text_Functions | |
| changeLabelFontStyle(GameObject obj, FontStyle newFontStyle) | WMG_Text_Functions | |
| changeLabelText(GameObject obj, string aText) | WMG_Text_Functions | |
| changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta) | WMG_GUI_Functions | |
| changeRadialSpriteRotation(GameObject obj, Vector3 newRot) | WMG_GUI_Functions | |
| changeSpriteAlpha(GameObject obj, float alpha) | WMG_GUI_Functions | |
| changeSpriteColor(GameObject obj, Color aColor) | WMG_GUI_Functions | |
| changeSpriteFill(GameObject obj, float fill) | WMG_GUI_Functions | |
| changeSpriteHeight(GameObject obj, int aHeight) | WMG_GUI_Functions | |
| changeSpriteParent(GameObject child, GameObject parent) | WMG_GUI_Functions | |
| changeSpritePivot(GameObject obj, WMGpivotTypes theType) | WMG_Text_Functions | |
| changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt) | WMG_GUI_Functions | |
| changeSpritePositionTo(GameObject obj, Vector3 newPos) | WMG_GUI_Functions | |
| changeSpritePositionToX(GameObject obj, float newPos) | WMG_GUI_Functions | |
| changeSpritePositionToY(GameObject obj, float newPos) | WMG_GUI_Functions | |
| changeSpriteSize(GameObject obj, int aWidth, int aHeight) | WMG_GUI_Functions | |
| changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight) | WMG_GUI_Functions | |
| changeSpriteWidth(GameObject obj, int aWidth) | WMG_GUI_Functions | |
| CreateLink(GameObject target, Object prefabLink, int linkId, GameObject parent, bool repos) | WMG_Node | |
| Dijkstra_depth | WMG_Node | |
| forceUpdateText(GameObject obj) | WMG_GUI_Functions | |
| getChangeSpritePositionTo(GameObject obj, Vector2 newPos) | WMG_GUI_Functions | |
| getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv) | WMG_GUI_Functions | |
| getPositionRelativeTransform(GameObject obj, GameObject relative) | WMG_GUI_Functions | |
| getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) | WMG_GUI_Functions | |
| getSpriteAlpha(GameObject obj) | WMG_GUI_Functions | |
| getSpriteHeight(GameObject obj) | WMG_GUI_Functions | |
| getSpritePivot(GameObject obj) | WMG_GUI_Functions | |
| getSpritePivotTopToBot(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionX(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionXY(GameObject obj) | WMG_GUI_Functions | |
| getSpritePositionY(GameObject obj) | WMG_GUI_Functions | |
| getSpriteSize(GameObject obj) | WMG_GUI_Functions | |
| getSpriteWidth(GameObject obj) | WMG_GUI_Functions | |
| getTextHeight(GameObject obj) | WMG_GUI_Functions | |
| getTextSize(GameObject obj) | WMG_Text_Functions | |
| getTexture(GameObject obj) | WMG_GUI_Functions | |
| getTextureMaterial(GameObject obj) | WMG_GUI_Functions | |
| getTextWidth(GameObject obj) | WMG_GUI_Functions | |
| id | WMG_Node | |
| isSelected | WMG_Node | |
| isSquare | WMG_Node | |
| linkAngles | WMG_Node | |
| links | WMG_Node | |
| numLinks | WMG_Node | |
| objectToColor | WMG_Node | |
| objectToLabel | WMG_Node | |
| objectToMask | WMG_Pie_Graph_Slice | |
| objectToScale | WMG_Node | |
| pieRef | WMG_Pie_Graph_Slice | |
| radius | WMG_Node | |
| rectIntersectRect(GameObject r1, GameObject r2) | WMG_GUI_Functions | |
| Reposition(float x, float y) | WMG_Node | virtual |
| RepositionRelativeToNode(WMG_Node fromNode, bool fixAngle, int degreeStep, float lengthStep) | WMG_Node | |
| sendSpriteToBack(GameObject obj) | WMG_GUI_Functions | |
| seriesRef | WMG_Node | |
| SetActive(GameObject obj, bool state) | WMG_GUI_Functions | |
| SetActiveAnchoredSprite(GameObject obj, bool state) | WMG_GUI_Functions | |
| SetActiveImage(GameObject obj, bool state) | WMG_GUI_Functions | |
| setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) | WMG_GUI_Functions | |
| setAnchoredPosition(GameObject go, Vector2 anchoredPosition) | WMG_GUI_Functions | |
| setAsNotInteractible(GameObject obj) | WMG_GUI_Functions | |
| SetID(int newID) | WMG_Node | |
| setTexture(GameObject obj, Sprite sprite) | WMG_GUI_Functions | |
| setTextureMaterial(GameObject obj, Material aMat) | WMG_GUI_Functions | |
| sliceIndex | WMG_Pie_Graph_Slice | |
| slicePercent | WMG_Pie_Graph_Slice | |
| slicePercentPosition | WMG_Pie_Graph_Slice | |
| stretchToParent(GameObject go) | WMG_GUI_Functions | |
| wasSelected | WMG_Node | |
| WMGpivotTypes enum name | WMG_Text_Functions | |