Graph Maker
WMG_Pie_Graph_Slice Member List

This is the complete list of members for WMG_Pie_Graph_Slice, including all inherited members.

activeInHierarchy(GameObject obj)WMG_GUI_Functions
addRaycaster(GameObject obj)WMG_GUI_Functions
BFS_depthWMG_Node
BFS_markWMG_Node
bringSpriteToFront(GameObject obj)WMG_GUI_Functions
changeBarWidthHeight(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeLabelColor(GameObject obj, Color newColor)WMG_Text_Functions
changeLabelFont(GameObject obj, Font newFont)WMG_Text_Functions
changeLabelFontSize(GameObject obj, int newFontSize)WMG_Text_Functions
changeLabelFontStyle(GameObject obj, FontStyle newFontStyle)WMG_Text_Functions
changeLabelText(GameObject obj, string aText)WMG_Text_Functions
changePositionByRelativeTransform(GameObject obj, GameObject relative, Vector2 delta)WMG_GUI_Functions
changeRadialSpriteRotation(GameObject obj, Vector3 newRot)WMG_GUI_Functions
changeSpriteAlpha(GameObject obj, float alpha)WMG_GUI_Functions
changeSpriteColor(GameObject obj, Color aColor)WMG_GUI_Functions
changeSpriteFill(GameObject obj, float fill)WMG_GUI_Functions
changeSpriteHeight(GameObject obj, int aHeight)WMG_GUI_Functions
changeSpriteParent(GameObject child, GameObject parent)WMG_GUI_Functions
changeSpritePivot(GameObject obj, WMGpivotTypes theType)WMG_Text_Functions
changeSpritePositionRelativeToObjBy(GameObject obj, GameObject relObj, Vector3 changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByX(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionRelativeToObjByY(GameObject obj, GameObject relObj, float changeAmt)WMG_GUI_Functions
changeSpritePositionTo(GameObject obj, Vector3 newPos)WMG_GUI_Functions
changeSpritePositionToX(GameObject obj, float newPos)WMG_GUI_Functions
changeSpritePositionToY(GameObject obj, float newPos)WMG_GUI_Functions
changeSpriteSize(GameObject obj, int aWidth, int aHeight)WMG_GUI_Functions
changeSpriteSizeFloat(GameObject obj, float aWidth, float aHeight)WMG_GUI_Functions
changeSpriteWidth(GameObject obj, int aWidth)WMG_GUI_Functions
CreateLink(GameObject target, Object prefabLink, int linkId, GameObject parent, bool repos)WMG_Node
Dijkstra_depthWMG_Node
forceUpdateText(GameObject obj)WMG_GUI_Functions
getChangeSpritePositionTo(GameObject obj, Vector2 newPos)WMG_GUI_Functions
getFirstCanvasOnSelfOrParent(Transform trans, ref Canvas canv)WMG_GUI_Functions
getPositionRelativeTransform(GameObject obj, GameObject relative)WMG_GUI_Functions
getRectDiffs(GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)WMG_GUI_Functions
getSpriteAlpha(GameObject obj)WMG_GUI_Functions
getSpriteHeight(GameObject obj)WMG_GUI_Functions
getSpritePivot(GameObject obj)WMG_GUI_Functions
getSpritePivotTopToBot(GameObject obj)WMG_GUI_Functions
getSpritePositionX(GameObject obj)WMG_GUI_Functions
getSpritePositionXY(GameObject obj)WMG_GUI_Functions
getSpritePositionY(GameObject obj)WMG_GUI_Functions
getSpriteSize(GameObject obj)WMG_GUI_Functions
getSpriteWidth(GameObject obj)WMG_GUI_Functions
getTextHeight(GameObject obj)WMG_GUI_Functions
getTextSize(GameObject obj)WMG_Text_Functions
getTexture(GameObject obj)WMG_GUI_Functions
getTextureMaterial(GameObject obj)WMG_GUI_Functions
getTextWidth(GameObject obj)WMG_GUI_Functions
idWMG_Node
isSelectedWMG_Node
isSquareWMG_Node
linkAnglesWMG_Node
linksWMG_Node
numLinksWMG_Node
objectToColorWMG_Node
objectToLabelWMG_Node
objectToMaskWMG_Pie_Graph_Slice
objectToScaleWMG_Node
pieRefWMG_Pie_Graph_Slice
radiusWMG_Node
rectIntersectRect(GameObject r1, GameObject r2)WMG_GUI_Functions
Reposition(float x, float y)WMG_Nodevirtual
RepositionRelativeToNode(WMG_Node fromNode, bool fixAngle, int degreeStep, float lengthStep)WMG_Node
sendSpriteToBack(GameObject obj)WMG_GUI_Functions
seriesRefWMG_Node
SetActive(GameObject obj, bool state)WMG_GUI_Functions
SetActiveAnchoredSprite(GameObject obj, bool state)WMG_GUI_Functions
SetActiveImage(GameObject obj, bool state)WMG_GUI_Functions
setAnchor(GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)WMG_GUI_Functions
setAnchoredPosition(GameObject go, Vector2 anchoredPosition)WMG_GUI_Functions
setAsNotInteractible(GameObject obj)WMG_GUI_Functions
SetID(int newID)WMG_Node
setTexture(GameObject obj, Sprite sprite)WMG_GUI_Functions
setTextureMaterial(GameObject obj, Material aMat)WMG_GUI_Functions
sliceIndexWMG_Pie_Graph_Slice
slicePercentWMG_Pie_Graph_Slice
slicePercentPositionWMG_Pie_Graph_Slice
stretchToParent(GameObject go)WMG_GUI_Functions
wasSelectedWMG_Node
WMGpivotTypes enum nameWMG_Text_Functions