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void | initialize (WMG_Ring_Graph graph) |
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void | updateRingTexture (int ringNum, float ringFill, float bandFill) |
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void | animBandFill (int ringNum, float endFill) |
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void | SetActive (GameObject obj, bool state) |
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bool | activeInHierarchy (GameObject obj) |
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void | SetActiveAnchoredSprite (GameObject obj, bool state) |
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void | SetActiveImage (GameObject obj, bool state) |
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Texture2D | getTexture (GameObject obj) |
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void | setTexture (GameObject obj, Sprite sprite) |
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void | changeSpriteFill (GameObject obj, float fill) |
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void | changeRadialSpriteRotation (GameObject obj, Vector3 newRot) |
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void | changeSpriteColor (GameObject obj, Color aColor) |
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void | changeSpriteAlpha (GameObject obj, float alpha) |
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float | getSpriteAlpha (GameObject obj) |
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void | changeSpriteWidth (GameObject obj, int aWidth) |
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void | changeSpriteHeight (GameObject obj, int aHeight) |
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void | setTextureMaterial (GameObject obj, Material aMat) |
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Material | getTextureMaterial (GameObject obj) |
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void | changeSpriteSize (GameObject obj, int aWidth, int aHeight) |
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void | changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight) |
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Vector2 | getSpriteSize (GameObject obj) |
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void | changeBarWidthHeight (GameObject obj, int aWidth, int aHeight) |
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float | getSpriteWidth (GameObject obj) |
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float | getSpriteHeight (GameObject obj) |
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float | getTextWidth (GameObject obj) |
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float | getTextHeight (GameObject obj) |
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void | forceUpdateText (GameObject obj) |
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void | setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition) |
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void | setAnchoredPosition (GameObject go, Vector2 anchoredPosition) |
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void | stretchToParent (GameObject go) |
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bool | rectIntersectRect (GameObject r1, GameObject r2) |
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void | getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif) |
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float | getSpritePositionX (GameObject obj) |
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float | getSpritePositionY (GameObject obj) |
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Vector2 | getSpritePositionXY (GameObject obj) |
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float | getSpritePivotTopToBot (GameObject obj) |
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Vector3 | getPositionRelativeTransform (GameObject obj, GameObject relative) |
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void | changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta) |
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void | changeSpritePositionTo (GameObject obj, Vector3 newPos) |
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void | changeSpritePositionToX (GameObject obj, float newPos) |
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void | changeSpritePositionToY (GameObject obj, float newPos) |
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Vector2 | getChangeSpritePositionTo (GameObject obj, Vector2 newPos) |
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void | changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt) |
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void | changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt) |
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void | changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt) |
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Vector2 | getSpritePivot (GameObject obj) |
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void | changeSpriteParent (GameObject child, GameObject parent) |
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void | getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv) |
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void | addRaycaster (GameObject obj) |
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void | setAsNotInteractible (GameObject obj) |
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void | bringSpriteToFront (GameObject obj) |
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void | sendSpriteToBack (GameObject obj) |
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void | changeLabelText (GameObject obj, string aText) |
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void | changeLabelFontSize (GameObject obj, int newFontSize) |
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Vector2 | getTextSize (GameObject obj) |
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void | changeSpritePivot (GameObject obj, WMGpivotTypes theType) |
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void | changeLabelColor (GameObject obj, Color newColor) |
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void | changeLabelFontStyle (GameObject obj, FontStyle newFontStyle) |
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void | changeLabelFont (GameObject obj, Font newFont) |
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