Graph Maker
WMG_Ring Class Reference
Inheritance diagram for WMG_Ring:
WMG_GUI_Functions WMG_Text_Functions

Public Member Functions

void initialize (WMG_Ring_Graph graph)
 
void updateRingTexture (int ringNum, float ringFill, float bandFill)
 
void animBandFill (int ringNum, float endFill)
 
- Public Member Functions inherited from WMG_GUI_Functions
void SetActive (GameObject obj, bool state)
 
bool activeInHierarchy (GameObject obj)
 
void SetActiveAnchoredSprite (GameObject obj, bool state)
 
void SetActiveImage (GameObject obj, bool state)
 
Texture2D getTexture (GameObject obj)
 
void setTexture (GameObject obj, Sprite sprite)
 
void changeSpriteFill (GameObject obj, float fill)
 
void changeRadialSpriteRotation (GameObject obj, Vector3 newRot)
 
void changeSpriteColor (GameObject obj, Color aColor)
 
void changeSpriteAlpha (GameObject obj, float alpha)
 
float getSpriteAlpha (GameObject obj)
 
void changeSpriteWidth (GameObject obj, int aWidth)
 
void changeSpriteHeight (GameObject obj, int aHeight)
 
void setTextureMaterial (GameObject obj, Material aMat)
 
Material getTextureMaterial (GameObject obj)
 
void changeSpriteSize (GameObject obj, int aWidth, int aHeight)
 
void changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight)
 
Vector2 getSpriteSize (GameObject obj)
 
void changeBarWidthHeight (GameObject obj, int aWidth, int aHeight)
 
float getSpriteWidth (GameObject obj)
 
float getSpriteHeight (GameObject obj)
 
float getTextWidth (GameObject obj)
 
float getTextHeight (GameObject obj)
 
void forceUpdateText (GameObject obj)
 
void setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)
 
void setAnchoredPosition (GameObject go, Vector2 anchoredPosition)
 
void stretchToParent (GameObject go)
 
bool rectIntersectRect (GameObject r1, GameObject r2)
 
void getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)
 
float getSpritePositionX (GameObject obj)
 
float getSpritePositionY (GameObject obj)
 
Vector2 getSpritePositionXY (GameObject obj)
 
float getSpritePivotTopToBot (GameObject obj)
 
Vector3 getPositionRelativeTransform (GameObject obj, GameObject relative)
 
void changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta)
 
void changeSpritePositionTo (GameObject obj, Vector3 newPos)
 
void changeSpritePositionToX (GameObject obj, float newPos)
 
void changeSpritePositionToY (GameObject obj, float newPos)
 
Vector2 getChangeSpritePositionTo (GameObject obj, Vector2 newPos)
 
void changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt)
 
void changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt)
 
void changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt)
 
Vector2 getSpritePivot (GameObject obj)
 
void changeSpriteParent (GameObject child, GameObject parent)
 
void getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv)
 
void addRaycaster (GameObject obj)
 
void setAsNotInteractible (GameObject obj)
 
void bringSpriteToFront (GameObject obj)
 
void sendSpriteToBack (GameObject obj)
 
- Public Member Functions inherited from WMG_Text_Functions
void changeLabelText (GameObject obj, string aText)
 
void changeLabelFontSize (GameObject obj, int newFontSize)
 
Vector2 getTextSize (GameObject obj)
 
void changeSpritePivot (GameObject obj, WMGpivotTypes theType)
 
void changeLabelColor (GameObject obj, Color newColor)
 
void changeLabelFontStyle (GameObject obj, FontStyle newFontStyle)
 
void changeLabelFont (GameObject obj, Font newFont)
 

Public Attributes

GameObject ring
 
GameObject band
 
GameObject label
 
GameObject textLine
 
GameObject labelText
 
GameObject lowerLabelText
 
GameObject labelPoint
 
GameObject labelBackground
 
GameObject lowerLabelBackground
 
GameObject line
 
GameObject interactibleObj
 

Properties

WMG_Ring_Graph graph [get]
 
int ringIndex [get]
 
Sprite ringSprite [get]
 
Sprite bandSprite [get]
 

Additional Inherited Members

- Public Types inherited from WMG_Text_Functions
enum  WMGpivotTypes {
  WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center,
  WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft,
  WMGpivotTypes.TopRight
}
 

Member Function Documentation

◆ animBandFill()

void WMG_Ring.animBandFill ( int  ringNum,
float  endFill 
)

◆ initialize()

void WMG_Ring.initialize ( WMG_Ring_Graph  graph)

◆ updateRingTexture()

void WMG_Ring.updateRingTexture ( int  ringNum,
float  ringFill,
float  bandFill 
)

Member Data Documentation

◆ band

GameObject WMG_Ring.band

◆ interactibleObj

GameObject WMG_Ring.interactibleObj

◆ label

GameObject WMG_Ring.label

◆ labelBackground

GameObject WMG_Ring.labelBackground

◆ labelPoint

GameObject WMG_Ring.labelPoint

◆ labelText

GameObject WMG_Ring.labelText

◆ line

GameObject WMG_Ring.line

◆ lowerLabelBackground

GameObject WMG_Ring.lowerLabelBackground

◆ lowerLabelText

GameObject WMG_Ring.lowerLabelText

◆ ring

GameObject WMG_Ring.ring

◆ textLine

GameObject WMG_Ring.textLine

Property Documentation

◆ bandSprite

Sprite WMG_Ring.bandSprite
get

◆ graph

WMG_Ring_Graph WMG_Ring.graph
get

◆ ringIndex

int WMG_Ring.ringIndex
get

◆ ringSprite

Sprite WMG_Ring.ringSprite
get

The documentation for this class was generated from the following file: