Graph Maker
WMG_Pie_Graph Class Reference

Class used for creating pie graphs. More...

Inheritance diagram for WMG_Pie_Graph:
WMG_Graph_Manager WMG_Events WMG_GUI_Functions WMG_Text_Functions

Public Types

enum  sortMethod {
  sortMethod.None, sortMethod.Largest_First, sortMethod.Smallest_First, sortMethod.Alphabetically,
  sortMethod.Reverse_Alphabetically
}
 
enum  ResizeProperties {
  ResizeProperties.LabelExplodeLength = 1 << 0, ResizeProperties.LabelFontSize = 1 << 1, ResizeProperties.LegendFontSize = 1 << 2, ResizeProperties.LegendSwatchSize = 1 << 3,
  ResizeProperties.LegendEntrySize = 1 << 4, ResizeProperties.LegendOffset = 1 << 5, ResizeProperties.AutoCenterPadding = 1 << 6
}
 
- Public Types inherited from WMG_Text_Functions
enum  WMGpivotTypes {
  WMGpivotTypes.Bottom, WMGpivotTypes.BottomLeft, WMGpivotTypes.BottomRight, WMGpivotTypes.Center,
  WMGpivotTypes.Left, WMGpivotTypes.Right, WMGpivotTypes.Top, WMGpivotTypes.TopLeft,
  WMGpivotTypes.TopRight
}
 

Public Member Functions

List< GameObject > getSlices ()
 Get the pie slices. More...
 
void Init ()
 Initializes the graph, and should always be done before anything else, called automatically in Start(), but it never hurts to call this manually after instantiating a graph prefab. More...
 
void Refresh ()
 Refreshes the graph, and happens automatically in Update(), but sometimes it is useful or necessary to call this manually, note that refresh updates only the parts of the graph affected by properties that have changed since a last refresh. More...
 
void updateBG (int thePieSize)
 
Vector3 getCalloutSlicePosition (string label, float amt)
 Given a pie slice (identified by its label string), and floating point amount of space, return a new pie slice position that can be used to animate pie slices outwards during for example a mouse click event. More...
 
Vector3 getPositionFromExplode (WMG_Pie_Graph_Slice slice, float amt)
 Given a pie slice, and floating point amount of space, return a new pie slice position that can be used to animate pie slices outwards during for example a mouse click event. More...
 
- Public Member Functions inherited from WMG_Graph_Manager
GameObject CreateNode (Object prefabNode, GameObject parent)
 Creates a node for this graph. More...
 
GameObject CreateLink (WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent)
 Creates a link for this graph, and repositions the link. More...
 
GameObject CreateLinkNoRepos (WMG_Node fromNode, GameObject toNode, Object prefabLink, GameObject parent)
 Creates a link for this graph, and does not repoisition the link. More...
 
WMG_Link GetLink (WMG_Node fromNode, WMG_Node toNode)
 Given two nodes, get the link between those nodes for this graph. More...
 
GameObject ReplaceNodeWithNewPrefab (WMG_Node theNode, Object prefabNode)
 Given a node, and a prefab, re-instantiate the node using the specified prefab which has a WMG_Node script attached. More...
 
void DeleteNode (WMG_Node theNode)
 Deletes a node. More...
 
void DeleteLink (WMG_Link theLink)
 Deletes a link. More...
 
List< WMG_LinkFindShortestPathBetweenNodes (WMG_Node fromNode, WMG_Node toNode)
 Given two nodes return one or more shortest paths between the nodes based on the number of links (unweighted), using Breadth-first search algorithm. More...
 
List< WMG_LinkFindShortestPathBetweenNodesWeighted (WMG_Node fromNode, WMG_Node toNode, bool includeRadii)
 Given two nodes return one or more shortest paths between the nodes based on the link weights (weighted), and also node radii if include radii is true, using Dijkstra's algorithm. More...
 
- Public Member Functions inherited from WMG_Events
delegate void WMG_Click_H (WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData)
 
void addNodeClickEvent (GameObject go)
 
delegate void WMG_Link_Click_H (WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData)
 
void addLinkClickEvent (GameObject go)
 
delegate void WMG_Click_Leg_H (WMG_Series aSeries, WMG_Node aNode, PointerEventData pointerEventData)
 
void addNodeClickEvent_Leg (GameObject go)
 
delegate void WMG_Link_Click_Leg_H (WMG_Series aSeries, WMG_Link aLink, PointerEventData pointerEventData)
 
void addLinkClickEvent_Leg (GameObject go)
 
delegate void WMG_Pie_Slice_Click_H (WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, PointerEventData pointerEventData)
 
void addPieSliceClickEvent (GameObject go)
 
delegate void WMG_Pie_Legend_Entry_Click_H (WMG_Pie_Graph pieGraph, WMG_Legend_Entry legendEntry, PointerEventData pointerEventData)
 
void addPieLegendEntryClickEvent (GameObject go)
 
delegate void WMG_Ring_Click_H (WMG_Ring ring, PointerEventData pointerEventData)
 
void addRingClickEvent (GameObject go)
 
delegate void WMG_MouseEnter_H (WMG_Series aSeries, WMG_Node aNode, bool state)
 
void addNodeMouseEnterEvent (GameObject go)
 
delegate void WMG_Link_MouseEnter_H (WMG_Series aSeries, WMG_Link aLink, bool state)
 
void addLinkMouseEnterEvent (GameObject go)
 
delegate void WMG_MouseEnter_Leg_H (WMG_Series aSeries, WMG_Node aNode, bool state)
 
void addNodeMouseEnterEvent_Leg (GameObject go)
 
delegate void WMG_Link_MouseEnter_Leg_H (WMG_Series aSeries, WMG_Link aLink, bool state)
 
void addLinkMouseEnterEvent_Leg (GameObject go)
 
delegate void WMG_Pie_Slice_MouseEnter_H (WMG_Pie_Graph pieGraph, WMG_Pie_Graph_Slice aSlice, bool state)
 
void addPieSliceMouseEnterEvent (GameObject go)
 
delegate void WMG_Ring_MouseEnter_H (WMG_Ring ring, bool state)
 
void addRingMouseEnterEvent (GameObject go)
 
void addNodeMouseLeaveEvent (GameObject go)
 
void addLinkMouseLeaveEvent (GameObject go)
 
void addNodeMouseLeaveEvent_Leg (GameObject go)
 
void addLinkMouseLeaveEvent_Leg (GameObject go)
 
- Public Member Functions inherited from WMG_GUI_Functions
void SetActive (GameObject obj, bool state)
 
bool activeInHierarchy (GameObject obj)
 
void SetActiveAnchoredSprite (GameObject obj, bool state)
 
void SetActiveImage (GameObject obj, bool state)
 
Texture2D getTexture (GameObject obj)
 
void setTexture (GameObject obj, Sprite sprite)
 
void changeSpriteFill (GameObject obj, float fill)
 
void changeRadialSpriteRotation (GameObject obj, Vector3 newRot)
 
void changeSpriteColor (GameObject obj, Color aColor)
 
void changeSpriteAlpha (GameObject obj, float alpha)
 
float getSpriteAlpha (GameObject obj)
 
void changeSpriteWidth (GameObject obj, int aWidth)
 
void changeSpriteHeight (GameObject obj, int aHeight)
 
void setTextureMaterial (GameObject obj, Material aMat)
 
Material getTextureMaterial (GameObject obj)
 
void changeSpriteSize (GameObject obj, int aWidth, int aHeight)
 
void changeSpriteSizeFloat (GameObject obj, float aWidth, float aHeight)
 
Vector2 getSpriteSize (GameObject obj)
 
void changeBarWidthHeight (GameObject obj, int aWidth, int aHeight)
 
float getSpriteWidth (GameObject obj)
 
float getSpriteHeight (GameObject obj)
 
float getTextWidth (GameObject obj)
 
float getTextHeight (GameObject obj)
 
void forceUpdateText (GameObject obj)
 
void setAnchor (GameObject go, Vector2 anchor, Vector2 pivot, Vector2 anchoredPosition)
 
void setAnchoredPosition (GameObject go, Vector2 anchoredPosition)
 
void stretchToParent (GameObject go)
 
bool rectIntersectRect (GameObject r1, GameObject r2)
 
void getRectDiffs (GameObject child, GameObject container, ref Vector2 xDif, ref Vector2 yDif)
 
float getSpritePositionX (GameObject obj)
 
float getSpritePositionY (GameObject obj)
 
Vector2 getSpritePositionXY (GameObject obj)
 
float getSpritePivotTopToBot (GameObject obj)
 
Vector3 getPositionRelativeTransform (GameObject obj, GameObject relative)
 
void changePositionByRelativeTransform (GameObject obj, GameObject relative, Vector2 delta)
 
void changeSpritePositionTo (GameObject obj, Vector3 newPos)
 
void changeSpritePositionToX (GameObject obj, float newPos)
 
void changeSpritePositionToY (GameObject obj, float newPos)
 
Vector2 getChangeSpritePositionTo (GameObject obj, Vector2 newPos)
 
void changeSpritePositionRelativeToObjBy (GameObject obj, GameObject relObj, Vector3 changeAmt)
 
void changeSpritePositionRelativeToObjByX (GameObject obj, GameObject relObj, float changeAmt)
 
void changeSpritePositionRelativeToObjByY (GameObject obj, GameObject relObj, float changeAmt)
 
Vector2 getSpritePivot (GameObject obj)
 
void changeSpriteParent (GameObject child, GameObject parent)
 
void getFirstCanvasOnSelfOrParent (Transform trans, ref Canvas canv)
 
void addRaycaster (GameObject obj)
 
void setAsNotInteractible (GameObject obj)
 
void bringSpriteToFront (GameObject obj)
 
void sendSpriteToBack (GameObject obj)
 
- Public Member Functions inherited from WMG_Text_Functions
void changeLabelText (GameObject obj, string aText)
 
void changeLabelFontSize (GameObject obj, int newFontSize)
 
Vector2 getTextSize (GameObject obj)
 
void changeSpritePivot (GameObject obj, WMGpivotTypes theType)
 
void changeLabelColor (GameObject obj, Color newColor)
 
void changeLabelFontStyle (GameObject obj, FontStyle newFontStyle)
 
void changeLabelFont (GameObject obj, Font newFont)
 

Public Attributes

WMG_List< float > sliceValues = new WMG_List<float>()
 The values each pie slice represents. More...
 
WMG_List< string > sliceLabels = new WMG_List<string>()
 The text labels each pie slice represents. More...
 
WMG_List< Color > sliceColors = new WMG_List<Color>()
 The color of each pie slice. More...
 
WMG_Data_Source sliceValuesDataSource
 Reference to WMG_Data_Source which can be used to populate sliceValues. More...
 
WMG_Data_Source sliceLabelsDataSource
 Reference to WMG_Data_Source which can be used to populate sliceLabels. More...
 
WMG_Data_Source sliceColorsDataSource
 Reference to WMG_Data_Source which can be used to populate sliceColors. More...
 
GameObject background
 The background object. More...
 
GameObject backgroundCircle
 The background circle sprite. More...
 
GameObject slicesParent
 The pie slices parent. More...
 
WMG_Legend legend
 The legend. More...
 
Object legendEntryPrefab
 The prefab used to create each legend entry for each pie slice. More...
 
Object nodePrefab
 The prefab used to create the pie slices. More...
 
Dictionary< string, WMG_Pie_Graph_SliceLabelToSliceMap = new Dictionary<string, WMG_Pie_Graph_Slice>()
 Mapping of slice labels from sliceLabels to WMG_Pie_Graph_Slice. More...
 
WMG_Change_Obj graphC = new WMG_Change_Obj()
 

Properties

bool resizeEnabled [get, set]
 Determines whether graph content (resizeProperties) will resize post graph initialization based on the percentage change of the graph's rect transform width / height. More...
 
ResizeProperties resizeProperties [get, set]
 Specifies which graph content is resized when resizeEnabled = true. More...
 
Vector2 leftRightPadding [get, set]
 Gets or sets the left right padding. More...
 
Vector2 topBotPadding [get, set]
 Gets or sets the top bot padding. More...
 
float bgCircleOffset [get, set]
 Controls how much space is between the background circle sprite and the pie slice outer edges. More...
 
bool autoCenter [get, set]
 When enabled, ensures the pie graph and legend both stay in the center of the graph's rect transform. More...
 
float autoCenterMinPadding [get, set]
 When autoCenter = true, controls how much padding there is between the pie graph and its rect transform bounds. More...
 
sortMethod sortBy [get, set]
 This controls the order that the pie slices appear. More...
 
bool swapColorsDuringSort [get, set]
 When set to true, if the 3rd slice is green and the 3rd slice value gets increased so that it becomes the first slice after sorting, then the green color will swap to be in the top right slice. More...
 
WMG_Enums.labelTypes sliceLabelType [get, set]
 Controls how the labels on the slices display. More...
 
float explodeLength [get, set]
 This is the radial distance the pie slices are from the center. More...
 
bool explodeSymmetrical [get, set]
 When the explode length is > 0, this determines whether the outer edge of the slices align. More...
 
bool useDoughnut [get, set]
 Whether or not to carve out a center circle to create a doughnut graph. More...
 
float doughnutPercentage [get, set]
 When useDoughnut = true, controls the size of the center circle carved out of the graph. More...
 
bool limitNumberSlices [get, set]
 When enabled, the pie graph will limit the number of slices displayed. More...
 
bool includeOthers [get, set]
 When limitNumberSlices = true, and has cut out some slices, then this determines whether to lump all of the slices that got excluded into an others slice. More...
 
int maxNumberSlices [get, set]
 When limitNumberSlices = true, this determines the maximum number of slices that are displayed not including the others slice if includeOthers = true. More...
 
string includeOthersLabel [get, set]
 When includeOthers = true, this is the text label given to the others slice. More...
 
Color includeOthersColor [get, set]
 When includeOthers = true, this is the others slice color. More...
 
float animationDuration [get, set]
 Gets or sets the duration of the animation. More...
 
float sortAnimationDuration [get, set]
 Gets or sets the duration of the sort animation. More...
 
float sliceLabelExplodeLength [get, set]
 Gets or sets the length of space the slice labels appear relative to the outer edge of the slices. More...
 
int sliceLabelFontSize [get, set]
 Gets or sets the size of the slice labels. More...
 
int numberDecimalsInPercents [get, set]
 Gets or sets the number decimals displayed in value labels. More...
 
Color sliceLabelColor [get, set]
 Gets or sets the color of the slice labels. More...
 
bool hideZeroValueLegendEntry [get, set]
 If a pie slice has a value of 0, do not show it in the legend. More...
 
bool interactivityEnabled [get, set]
 Whether to raise mouse click / hover events for this pie graph. More...
 
float pieSize [get]
 
- Properties inherited from WMG_Graph_Manager
List< GameObject > NodesParent [get]
 The list of GameObjects which are WMG_Nodes for this graph. More...
 
List< GameObject > LinksParent [get]
 The list of GameObjects which are WMG_Links for this graph. More...
 

Additional Inherited Members

- Events inherited from WMG_Events
WMG_Click_H WMG_Click
 Occurs when a series point is clicked. More...
 
WMG_Link_Click_H WMG_Link_Click
 Occurs when a series link / line is clicked. More...
 
WMG_Click_Leg_H WMG_Click_Leg
 Occurs when a series legend node / swatch is clicked. More...
 
WMG_Link_Click_Leg_H WMG_Link_Click_Leg
 Occurs when a series legend link / line is clicked. More...
 
WMG_Pie_Slice_Click_H WMG_Pie_Slice_Click
 Occurs when a pie graph slice is clicked. More...
 
WMG_Pie_Legend_Entry_Click_H WMG_Pie_Legend_Entry_Click
 Occurs when a pie graph legend swatch is clicked. More...
 
WMG_Ring_Click_H WMG_Ring_Click
 Occurs when a ring graph ring / band is clicked. More...
 
WMG_MouseEnter_H WMG_MouseEnter
 Occurs when a series point is hovered. More...
 
WMG_Link_MouseEnter_H WMG_Link_MouseEnter
 Occurs when a series link / line is hovered. More...
 
WMG_MouseEnter_Leg_H WMG_MouseEnter_Leg
 Occurs when a series legend node / swatch is hovered. More...
 
WMG_Link_MouseEnter_Leg_H WMG_Link_MouseEnter_Leg
 Occurs when a series legend link / line is hovered. More...
 
WMG_Pie_Slice_MouseEnter_H WMG_Pie_Slice_MouseEnter
 Occurs when a pie graph slice is hovered. More...
 
WMG_Ring_MouseEnter_H WMG_Ring_MouseEnter
 Occurs when a ring graph ring / band is hovered. More...
 

Detailed Description

Class used for creating pie graphs.

Member Enumeration Documentation

◆ ResizeProperties

Enumerator
LabelExplodeLength 
LabelFontSize 
LegendFontSize 
LegendSwatchSize 
LegendEntrySize 
LegendOffset 
AutoCenterPadding 

◆ sortMethod

Enumerator
None 
Largest_First 
Smallest_First 
Alphabetically 
Reverse_Alphabetically 

Member Function Documentation

◆ getCalloutSlicePosition()

Vector3 WMG_Pie_Graph.getCalloutSlicePosition ( string  label,
float  amt 
)

Given a pie slice (identified by its label string), and floating point amount of space, return a new pie slice position that can be used to animate pie slices outwards during for example a mouse click event.

Returns
The callout slice position.
Parameters
labelLabel.
amtAmt.

◆ getPositionFromExplode()

Vector3 WMG_Pie_Graph.getPositionFromExplode ( WMG_Pie_Graph_Slice  slice,
float  amt 
)

Given a pie slice, and floating point amount of space, return a new pie slice position that can be used to animate pie slices outwards during for example a mouse click event.

Returns
The position from explode.
Parameters
sliceSlice.
amtAmt.

◆ getSlices()

List<GameObject> WMG_Pie_Graph.getSlices ( )

Get the pie slices.

Returns
The slices.

◆ Init()

void WMG_Pie_Graph.Init ( )

Initializes the graph, and should always be done before anything else, called automatically in Start(), but it never hurts to call this manually after instantiating a graph prefab.

◆ Refresh()

void WMG_Pie_Graph.Refresh ( )

Refreshes the graph, and happens automatically in Update(), but sometimes it is useful or necessary to call this manually, note that refresh updates only the parts of the graph affected by properties that have changed since a last refresh.

◆ updateBG()

void WMG_Pie_Graph.updateBG ( int  thePieSize)

Member Data Documentation

◆ background

GameObject WMG_Pie_Graph.background

The background object.

◆ backgroundCircle

GameObject WMG_Pie_Graph.backgroundCircle

The background circle sprite.

◆ graphC

WMG_Change_Obj WMG_Pie_Graph.graphC = new WMG_Change_Obj()

◆ LabelToSliceMap

Dictionary<string, WMG_Pie_Graph_Slice> WMG_Pie_Graph.LabelToSliceMap = new Dictionary<string, WMG_Pie_Graph_Slice>()

Mapping of slice labels from sliceLabels to WMG_Pie_Graph_Slice.

◆ legend

WMG_Legend WMG_Pie_Graph.legend

The legend.

◆ legendEntryPrefab

Object WMG_Pie_Graph.legendEntryPrefab

The prefab used to create each legend entry for each pie slice.

◆ nodePrefab

Object WMG_Pie_Graph.nodePrefab

The prefab used to create the pie slices.

◆ sliceColors

WMG_List<Color> WMG_Pie_Graph.sliceColors = new WMG_List<Color>()

The color of each pie slice.

◆ sliceColorsDataSource

WMG_Data_Source WMG_Pie_Graph.sliceColorsDataSource

Reference to WMG_Data_Source which can be used to populate sliceColors.

◆ sliceLabels

WMG_List<string> WMG_Pie_Graph.sliceLabels = new WMG_List<string>()

The text labels each pie slice represents.

◆ sliceLabelsDataSource

WMG_Data_Source WMG_Pie_Graph.sliceLabelsDataSource

Reference to WMG_Data_Source which can be used to populate sliceLabels.

◆ slicesParent

GameObject WMG_Pie_Graph.slicesParent

The pie slices parent.

◆ sliceValues

WMG_List<float> WMG_Pie_Graph.sliceValues = new WMG_List<float>()

The values each pie slice represents.

◆ sliceValuesDataSource

WMG_Data_Source WMG_Pie_Graph.sliceValuesDataSource

Reference to WMG_Data_Source which can be used to populate sliceValues.

Property Documentation

◆ animationDuration

float WMG_Pie_Graph.animationDuration
getset

Gets or sets the duration of the animation.

The duration of the animation.

◆ autoCenter

bool WMG_Pie_Graph.autoCenter
getset

When enabled, ensures the pie graph and legend both stay in the center of the graph's rect transform.

This will automatically adjust the background padding as well, using autoCenterMinPadding as the minimum for the padding.

true if auto center; otherwise, false.

◆ autoCenterMinPadding

float WMG_Pie_Graph.autoCenterMinPadding
getset

When autoCenter = true, controls how much padding there is between the pie graph and its rect transform bounds.

The auto center minimum padding.

◆ bgCircleOffset

float WMG_Pie_Graph.bgCircleOffset
getset

Controls how much space is between the background circle sprite and the pie slice outer edges.

The background circle offset.

◆ doughnutPercentage

float WMG_Pie_Graph.doughnutPercentage
getset

When useDoughnut = true, controls the size of the center circle carved out of the graph.

The doughnut percentage.

◆ explodeLength

float WMG_Pie_Graph.explodeLength
getset

This is the radial distance the pie slices are from the center.

A small value here usually enhances the visual appeal of the graph.

The length of the explode.

◆ explodeSymmetrical

bool WMG_Pie_Graph.explodeSymmetrical
getset

When the explode length is > 0, this determines whether the outer edge of the slices align.

true if explode symmetrical; otherwise, false.

◆ hideZeroValueLegendEntry

bool WMG_Pie_Graph.hideZeroValueLegendEntry
getset

If a pie slice has a value of 0, do not show it in the legend.

true if hide zero value legend entry; otherwise, false.

◆ includeOthers

bool WMG_Pie_Graph.includeOthers
getset

When limitNumberSlices = true, and has cut out some slices, then this determines whether to lump all of the slices that got excluded into an others slice.

true if include others; otherwise, false.

◆ includeOthersColor

Color WMG_Pie_Graph.includeOthersColor
getset

When includeOthers = true, this is the others slice color.

The color of the include others.

◆ includeOthersLabel

string WMG_Pie_Graph.includeOthersLabel
getset

When includeOthers = true, this is the text label given to the others slice.

The include others label.

◆ interactivityEnabled

bool WMG_Pie_Graph.interactivityEnabled
getset

Whether to raise mouse click / hover events for this pie graph.

true if interactivity enabled; otherwise, false.

◆ leftRightPadding

Vector2 WMG_Pie_Graph.leftRightPadding
getset

Gets or sets the left right padding.

The left right padding.

◆ limitNumberSlices

bool WMG_Pie_Graph.limitNumberSlices
getset

When enabled, the pie graph will limit the number of slices displayed.

So if there are 10 values, and 3 is set maxNumberSlices, then only 3 of the 10 will be used, the 3 used depends on sortBy.

true if limit number slices; otherwise, false.

◆ maxNumberSlices

int WMG_Pie_Graph.maxNumberSlices
getset

When limitNumberSlices = true, this determines the maximum number of slices that are displayed not including the others slice if includeOthers = true.

The max number slices.

◆ numberDecimalsInPercents

int WMG_Pie_Graph.numberDecimalsInPercents
getset

Gets or sets the number decimals displayed in value labels.

The number decimals in percents.

◆ pieSize

float WMG_Pie_Graph.pieSize
get

◆ resizeEnabled

bool WMG_Pie_Graph.resizeEnabled
getset

Determines whether graph content (resizeProperties) will resize post graph initialization based on the percentage change of the graph's rect transform width / height.

true if resize enabled; otherwise, false.

◆ resizeProperties

ResizeProperties WMG_Pie_Graph.resizeProperties
getset

Specifies which graph content is resized when resizeEnabled = true.

The resize properties.

◆ sliceLabelColor

Color WMG_Pie_Graph.sliceLabelColor
getset

Gets or sets the color of the slice labels.

The color of the slice label.

◆ sliceLabelExplodeLength

float WMG_Pie_Graph.sliceLabelExplodeLength
getset

Gets or sets the length of space the slice labels appear relative to the outer edge of the slices.

The length of the slice label explode.

◆ sliceLabelFontSize

int WMG_Pie_Graph.sliceLabelFontSize
getset

Gets or sets the size of the slice labels.

The size of the slice label font.

◆ sliceLabelType

WMG_Enums.labelTypes WMG_Pie_Graph.sliceLabelType
getset

Controls how the labels on the slices display.

The type of the slice label.

◆ sortAnimationDuration

float WMG_Pie_Graph.sortAnimationDuration
getset

Gets or sets the duration of the sort animation.

The duration of the sort animation.

◆ sortBy

sortMethod WMG_Pie_Graph.sortBy
getset

This controls the order that the pie slices appear.

The default is Largest_First, meaning that the slice with the highest value will appear in the top right, and subsequent slices go in clockwise order. For "None" sorting, the slice value corresponding to the 0 index of the Values list appears in the top right corner.

The sort by.

◆ swapColorsDuringSort

bool WMG_Pie_Graph.swapColorsDuringSort
getset

When set to true, if the 3rd slice is green and the 3rd slice value gets increased so that it becomes the first slice after sorting, then the green color will swap to be in the top right slice.

If this is set to false, then the colors remain static, meaning green will always be the third slice.

true if swap colors during sort; otherwise, false.

◆ topBotPadding

Vector2 WMG_Pie_Graph.topBotPadding
getset

Gets or sets the top bot padding.

The top bot padding.

◆ useDoughnut

bool WMG_Pie_Graph.useDoughnut
getset

Whether or not to carve out a center circle to create a doughnut graph.

true if use doughnut; otherwise, false.


The documentation for this class was generated from the following file: